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Gex The Gecko in Sonic 1
Original game : Sonic the Hedgehog
Platform : GEN
Author : JoenickROS
Release date : 26 October 2020
Category : Complete
Patch version : 1.0
Modifications : G, S, L, T, P
Downloads : 1480
ROM Information
Database match: Sonic The Hedgehog (USA, Europe)Hack description
This is a Sonic 1 hack made by JoenickROS, with sprites originally made by PacManfan64 and Gecko1993, and additional coding by MarkeyJester and Natsumi.Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| JoenickROS | Hacking | Main coder |
| PacManfan64 | Graphics | Gex sprites, Misc. sprites, Credits sprite mapping |
| Gecko1993 | Graphics | Original drafts for the title screen animation, Remote sprites, Manual, Credits text |
| Natsumi | Music | AMPS Sound Driver, Bug fixes after sound driver installation |
| MarkeyJester | Hacking | Additional Run frame code, Dual PCM |
Reviews
| A massive mod under the hood | aorin1 | 2023-10-13 | Version 1.0 |
Had played Gex in the Saturn back when it was new, it was a really cool 2D/platformer game featuring improved graphics, but you wouldn't expect the gecko to have anything to do with Sonic, apart from it being in the same genre and deemed as a 3DO mascot. Now, I'm not an hacking/modding expert, but this one really feels much more than a simple sprite swap. There are so many features and mechanics thrown into it to make it closer to the original Gex, such as finding the remotes, swallowing orbs for power ups, the ability to ascend when into water (not actually swimming but jumping over and over). Holding B to run, like Mario games, Gex here walks without holding the button, adding to a more nuanced gameplay. Now what sets it even more apart is the exploration. Like the original Gex games, you are required to find the main remote in each stage and since almost no Sonic game, except for a few instances ask you to find bonus areas, this requires exploration. This is a very clever way to encourage the player to reach and find each and every area available in the game. Gex can't climb walls and ceilings here, but otherwise it's a deep mod that is recommend for any Sonic and Gex player who enjoy both styles and wants a bit more than running to the right to get to the end in a Sonic game. | |||
| Good | marchegiano | 2021-07-19 | Version 1.0 |
I appreciate any Sonic hack that goes beyond replacing Sonic and actually gives me character abilities so that the character feels like themselves rather than Sonic. There's a ton of sprite hacks and stuff like that but this one is up there with the best of them. If you like Gex and Sonic it's a no brainer. | |||
| I actually like this hack! | Cupcom5/NGKFlower | 2021-07-05 | Version 1.0 |
I remember play Gex for the first time on the Sega Saturn and to this day, still have Deep cover Gecko on my PSX console. I liked the "Tail Time!" and animation intro here, I can tell a lot was put into it. The gameplay was pretty cool too! The ability to eat/attack the powerups to use them like Gex's games was fun; Finding the remotes to clear the stage and progress to the special stage. Since he's obviously not fast as Sonic the stages were rearranged for him to progress through, it even allows the player to re-backtrack to find the remotes which was an interesting addition to any Sonic hack I've ever played! However, I have two major complaints about the game: 1) Labyrinth Zone Everything was going pretty well until Act 3 when you're getting close to fight Robotnik. It was really hard to jump on the ledge with the two drill enemies because of his jump being so low, and holding the lick button while jumping was very tedious as it was still kinda hard to reach the ledge while standing on a "BARELY there" ledge to begin with. If he was able to grab the ledges with his tongue, or climb the walls like his games or use his tail as a spring to get higher, those would've made situations like that less annoying and easier. 2) No Climb/tail bounce/tongue ledge grab As I mentioned earlier, Labyrinth Zone Act 3 near Robotnik it was hard to reach where the 2 drill enemies because of the very small ledge and it's pretty hard to actually jump to reach. I'm surprised I managed to pull it off. He doesn't need to have all 3 of them, but a wall climb would've been great for that part, or a lotta, considering how Scrap Brain Act 1 was. -_- Other than that, I really enjoyed the game! would've been nice to see Rez as Robotnik if it were possible. I totally recommend | |||