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Super Mario Bros. VRC6 expanded

Original game : Super Mario Bros.

Platform : NES

Author : StudsX

Release date : 22 December 2020

Category : Improvement

Patch version : 1.1

Modifications : S, O

Downloads : 922

ROM Information

Database match: Super Mario Bros. (World)
Database: No-Intro: Nintendo Entertainment System (v. 20180803-121122)
File SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922
File CRC32: 3337EC46
ROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7
ROM CRC32: D445F698

Hack description

This hack expands Super Mario Bros to VRC6 and enables the soundchips. It also features 3 DPCM samples for percussion.

v1.1 - Fixed annoying note bug after clearing level/game over/death.

[Note - This is not available for download anymore]

Screenshots

Contributions

ContributorType of contributionDescription
StudsXOriginal HackingPrimary hacking

Reviews

VRC6 Baby! Definitely A Welcoming Contribution!Morinis2020-12-23Version 1.0

As I spoke with the creator, a certain issue surrounding this modification is being fixed and that is a small issue with the sound after level completion of anything. Got taken back by the surprise song within the castle stage but if you know how to music edit that can be easily fixed though if you like to throw others off, like how it did me, then by all means leave it in lol.

I highly recommend this for your hack as you can definitely utilize the VRC6 to make things pop out! Just give it a few days, or week, for the creator to fix this and bring out Version 1.1 for the annoying sound issue to go away which he told me is an extremely easy fix!

DisappointingKevvyLava2020-12-23Version 1.0

I was really excited when I saw this, but was pretty disappointed when I played it. There are some annoying sound glitches at the end of each level that causes the last notes of the music to endlessly ring out. Seems fixable, but is very distracting.

The music for 1-1 is loud/clangy. It could stand to be dialed back, as far as the instrumentation chosen by the author. The music in 1-2 adds percussion into the song, but makes it more interesting. Maybe some people would prefer it? The music for 1-4 is an entirely new song, and it doesn't really fit the mood of the game at all.

Overall I'd say that this is not worth patching. In its current form, it's more of a distraction than an enhancement.

Impressive, but DisappointingCasualChris2020-12-22Version 1.0

It probably goes without saying that I went into this hack expecting something special. The original soundtrack for SMB1 in eight-channel VRC6 (previously only seen in Konami games such as Akumajou Densetsu and Mouryou Senki Madara) is definitely something to advertise, and the regular tracks are quite nice to listen to. I especially enjoy the drum solo in the percussion of the underground music. However, this hack suffers from two major issues that keep me from recommending it.

First off, the actual insertion of the tracks is very sloppy. After starting the game, moments where there are supposed to be silence (such as when you slide down the flagpole at the end of a level or on the "World X-X" intermission screens between levels/deaths) will just end up having notes hanging from the last track that was played. It's quite annoying to constantly have to listen to, and it can definitely be hard on the ears.

The second (and much more baffling) reason is that the author of this hack completely neglected to give the castle music the VRC6 treatment. Instead, being in an "X-4" level will treat you to a mellow, slow-paced, and extremely unfitting rendition of the happy Chinese song "I Love Beijing Tiananmen". More seasoned listeners will probably recognize this as the memetic five-second loop that constantly plays throughout the infamous SNES bootleg game "Hong Kong 97". I can only muster up two reasons as to why this was done: either the author thought this would be funny, or they accidentally submitted an unfinished version of this hack to the site that uses a replacement BGM instead. Either way, you can imagine my disappointment.

In closing, if this hack actually bothered to include some more programming polish (as well as, you know, the actual SMB1 castle music), I could give it warm regards, but unfortunately, this is not the case for now.