GuestLog in
Super Mario Bros 1 SMAS - NESised
Original game : Super Mario All-Stars
Platform : SNES
Author : hiro1112
Release date : 16 October 2009
Category : Improvement
Patch version : 1.1
Modifications : G
Downloads : 4382
ROM Information
File Name: Super Mario All-Stars (U) [!].smcHack description
Since I was sick of seeing grass in world 1-1 where bricks should be I put together a hack to change several of the graphics of SMB1 in Super Mario All-Stars. It changes them to graphics which are much closer to what they were in the 8-bit game. The backgrounds have not been touched. The ROM needs to be unheadered.Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| hiro1112 | Hacking |
Reviews
| looks promising but falls flat | 2019-12-10 | Version 1.1 | |
This is tough, and I wish there was an option between "yes" and "no" in regards to whether or not this is recommended. At first glance this looks great, the grassy plains now look like the brick blocks from the original game, and this applies to the underground levels too, they even have a version of the blocks covered in snow for the snowy levels, and the castle and water levels look closer to how they did in the NES games as well. Even the bonus areas in the clouds and the power-ups look closer to their NES counterparts. Then there are the tree levels ( world 1-3 is the first example of this ) and something went really wrong and it looks terrible with a blurry texture. A stark contrast to the sharp pixels of the other re-drawn art. The trees in this level, I feel should have either been left alone, or the sprite should have been re-imagined to look better in the context of the game. There are several of these levels in SMB1 and TLL so it's not a small issue. Then we have a few background elements like the bushes in SMB1 which were faithfully recreated, perhaps a little too faithfully, they don't really match up with the rest of the games backdrop. And this is a bit of personal preference, but this hack also doesn't address one of the primary problems I had with the original games aesthetics that made me want a hack like this in the first place. Mario still looks like he's from a different game. Mario and a few other sprites have these bold black outlines that clash with everything else in the game, none of the enemies have these outlines at all. It seems like a missed opportunity not to make the game's aesthetics a little more uniform. | |||
| Quality work! | Commander Queso | 2019-03-15 | Version 1.1 |
I really like how such a simple change can make this port feature the best of both worlds! I was impressed to find that these tiles seem to be hand drawn, as many 16-bit-ified versions of the original tiles are unused in game. Overall, I think I prefer your takes! Someday, I would love to see other changes to make the game more SMB1-like - namely replacing the bushes, clouds, and other tiles with their counterparts in the unused graphics and a restoration of the simpler BG layers (as to not conflict with the FG cosmetic tiles). Perhaps one day I will get around to making these changes! | |||
| A Throwback to the Early Days of Gaming | Josephine Lithius | 2009-12-21 | - |
I'll be brief. This patch may not look like much. In fact, it isn't much. But there-in lies the beauty of the patch! Rather than changing a vast many graphic or removing the backgrounds, the author decided to instead simply change some minor things here and there. The patch does exactly what it sets out to do: return Super Mario Bros. in Super Mario All-Stars to its roots by altering many graphics that were changed in the transition from the NES to the Super NES back to their original NES ones, though much prettier. If the grass in World 1-1 or the strange bricks in the world castles bugged you as much as it did Deespence2929 - and I know it bugged me! - then this patch is for you! Now if only it worked with the Brick Fix Patch and Super Mario All-Stars + World... | |||