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Dracula X: Nocturne in the Moonlight - Extended

Original game : Akumajou Dracula X: Gekka no Yasoukyoku

Platform : SAT

Author : paul_met

Release date : 26 September 2021

Category : Improvement

Patch version : 1.5

Modifications : G, T, O

Downloads : 8721

ROM Information

Akumajou Dracula X - Gekka no Yasoukyoku (Japan) (2M) (Track 1).bin
Serial Code: T-9527G
CRC32: f1b74601
Patch format: ImageDiff
Readme file attached

Hack description

First of all, this is not a translation. But some elements had to be translated into English for some reason.

Main features:
- Restoration of translucency of many objects;
- English translation of some elements;
- Direct access to the global map;
- Finalization of the global map;
- Restoration of the original proportions of some sprites;
- Removing horizontal black bars of the screen;
- Skipping videos and dialogues;
- Access to Richter's alternate costume;
- Reduced loading time;
- Support for 4MB expansion card;
- Added a HARD MODE;
- Bug fixes;
More details you can found in the readme file.
----
Update in version 1.1
- Fixed a palette of haze around the artifact;
- Blocked entry to the pause menu from the map;

Update in version 1.2
- Restored the shading of the Death sprite on the first meeting with Alucard;
- The palette of the candles flare has been restored;

Update in version 1.3
- Fixed wrong palette of some enemies (Phantom Skull, Skull Lord, Frozen Shade, Salem Witch, Efreet, Malachi);
- Translucency of the sword of the enemy "Azaghal";
- Blocked the repeated call of the global map when playing for Richter or Maria;
- Removed the delay when pressing control buttons in the librarian shop menu;
- Reduced the color saturation of the dialog box;
- Translucency of fire and smoke after defeating Shaft;
- Added Gouraud shading on the global map for all characters;

Update in version 1.4
- Fixed palette of explosions after destroying bosses;
- Fixed a corruption of level maps when playing as Richter and Maria (after exiting the global map mode);

Update in version 1.5
- Added a HARD MODE (selection is made in the title screen menu every time the game is restarted);
- Fixed the palette of images of enemies in the bestiary;

Screenshots

Contributions

ContributorType of contributionDescription
paul_metHacking

Reviews

Much Better than the other "translation/improvement" HackRaikusu2022-07-16Version 1.5

This hack adds transparency to most sprites and backgrounds that didn't have them before. The ability to cache some disc data to a RAM cart makes the equipment menu and quick access map appear almost instantly. This hack isn't talked about as much compared to the translation/improvement patch for the Saturn SOTN but this hack goes above and beyond that other hack.

It adds transparency, RAM caching, shortcut to map, and character portraits are properly formatted (none of these were in the translation hack). If you can read Japanese so you can read the equipment screen, then this is the best version of SOTN with all of it's improvements and additions upon the PS version.

Also, you can find the "God speed boots" in the antechamber room right before the area where you fight Richter. They make you run twice as fast and helps improve the pacing of the game. This is a feature that has never appeared in any other port.

For great JusticePyron2021-09-15Version 1.2

The most impressive hack over Saturn community, it brings some love to this excellent title.

The overall look was much improved, the new transparency effects make it look awesome, we could observe some limitations here and there but in general it's amazing.

Thank you!