Retro Hackers LogoGuestLog in

Summer Tree
News
Database
Users
Projects
Game Ports
Videos
Music
Material
Feedback

AV

Original game : Mega Man 5

Platform : NES

Author : CousinCatnip

Release date : 02 February 2022

Category : Complete

Patch version : 1.1

Modifications : G, S, L, T, P, O

Downloads : 1159

ROM Information

Database match: Mega Man 5 (USA)
Database: No-Intro: Nintendo Entertainment System (v. 20210216-231042)
File SHA-1: 1748E9B6ECFF0C01DD14ECC7A48575E74F88B778
File CRC32: 5E023291
ROM SHA-1: 36842491BB513C80BEB9F2FB2AA30EDAA1121CA4
ROM CRC32: 3EDCF7E8

Hack description

Welcome to AV

Created by CousinCatnip

Additional Modding and Owl sprite by Menblock

Version 1.1 adds 17+ new changes including Rush Coil patch fix, easier difficulties, more Chungus and option to use Mega Buster.

This Hack includes:
-New Level Design (All 16 Levels have been changed!)
-New Boss AI/Attacks
-New Enemies (and some old)
-New Music Remixes
-New Palletes (and some old)
-New Story
-New Weapons (and some old)
-NO Autoscrollers
-New Weaknesses
-MEGAMANV Letters unlock a NEW upgrade
-NEW Different Difficulty Settings depending on your skill level:

LITE - Has less spikes, MEGA BUSTER instead of the G. BUSTER, Lower damage to Mega Man from enemies/bosses (Good for those who don't wan't a hard challenge)

AV NORMAL - The intended game design with no difficulty tweaks including the G. BUSTER

LITE OG - The intended game design with MEGA BUSTER instead of the G. BUSTER

300 - AV NORMAL WITH THE SPEED PATCH (good for replays)

LITE 300 - AV NORMAL WITH THE SPEED PATCH AND MEGA BUSTER

ROB - AV NORMAL WITH THE SPEED PATCH AND 1-HIT KO MODE (The HARDEST mode)


Tips:
-You can press SELECT (or Select+Down) to SWITCH WEAPONS at ANY POINT
-Your G BUSTER is more versatile then you think
-The first 8 ROBOT MASTER LEVELS can be beat with just the default BUSTER and RUSH


-STORY-
IN THE YEAR 202X
AN ARMY OF ROMHACKERS HAVE RELEASED ROMHACKS TO TAKE OVER THE WORLD!
BUT BEHIND THIS IS...

Armed with the G. BUSTER, help MEGA MAN take down the 8 MEME ROBOT MASTERS and CONQUER THE ROMHACKERS!


It includes the following patches:

"Rockman 5 - Keep Mega Buster Charge when Megaman is Hurt" by StalkerMaestro

"Rockman 5 - Dash Sprite" by StalkerMaestro

"Rockman 5: Switch Weapons" by StalkerMaestro

"MM5 - Charge Shot Sound Fade Out" by Methy

"Rockman 5: Patch for Air Sliding" by StalkerMaestro

"Rockman 5 - Speed Patch" by Anandastoon (in 300 and Rob versions)

"Rush Coil Bugfix" by Puresabe

Screenshots

Contributions

ContributorType of contributionDescription
MenblockHackingAdditional Coding and Hacking Help

Reviews

A decent but hard hackmrcatford2024-04-08Version 1.1

I wish there was a "meh" instead of yes or no. I mean it was doable but on ROB mode? Hahaha. No. Some of the weapons were pretty damn useless and the jumps were almost precision perfect. The last stage of Protoman's castle made me get hella anxious really fast till I knew about the Super Arrow, and then there was some trolly stages that had a ladder that went underneath and around till you figured out to go right.

Other then that eh. It was good. Would I replay again, nah. Probably if there was more story, and Megakememedad (or something like that) was worth a challenge.

But overall it was okay at best.

One of the worst Mega Man hacks ever madecschifani2021-12-17Version 1.0

Mega Man V AV boasts new weapons, new boss AI, new weaknesses, and new levels. It also features a brilliant, never-before-used conceit: the behavior of the Mega Buster weapon now depends on the strength of your charge, the buttons you've pressed, and how recently you've fired a shot. In the right hack, all of these elements would make for a fun, exciting, and strategic romp through one of the stalwarts of the Mega Man series.

Regrettably, AV is not that kind of hack. Instead, it takes inspiration openly from Chiko, a notorious Japanese ROM hacker who created a number of fiendishly difficult ROM hacks around the turn of the last decade, largely by littering the game with spikes and enemies in cheap placements and, least laudably, by plagiarizing most of the "novel" elements in his works. While AV IS, to its credit, all new and not plagiarized, it takes the vicious and unfun difficulty of Chiko's hacks to new heights. Spikes and precision jumps are everywhere, enemies are placed at awkward angles that make some damage extremely difficult to avoid, and your best weapon, your buster, is hamstrung by repeated use. Even the Robot Masters, given puerile names by the hackers, are outright broken, sometimes freezing permanently in the middle of an attack and allowing you free reign to crush them. The game also requires frequent use of the Rush Coil, yet doesn't bother to use Puresabe's "Good Dog" fix that prevents it from jumping when you are near it but haven't leapt onto it, in spite of its use of other "optimization" hacks. This results in a great deal of entirely avoidable wasted weapon energy and unintended leaps onto spikes when your sprite crosses Rush's.

The castle level design requires even more precision sliding (dashing) and flying/leaping than the Robot Master stages, more inching past spikes, and more attempting to hit bosses with weapons that don't fly straight. The level design reaches its nadir in Wily 1, where you must traverse a series of wheel-lined corridors while being bombarded with unstoppable fireballs. The other levels aren't much better; in fact, their design makes the levels in Chiko's hacks appear downright inspired.

Ultimately, the hack fails because it ignores sound principles of level design while also not altering any of the enemies to account for the marvelous new buster it gives you. The result is a game that requires you to shoot straight with a permanently broken, crooked weapon, resulting in more cheap shots than thrills. Mega Man V AV could have been a masterpiece of creative game and level design. Instead, it bafflingly pays hommage to most of Rockman hacking's worst trends, resulting in a game that is more frustrating than playable. If you hate Mega Man and all that he stands for, you should rejoice that such a hack exists. For everyone else, you would do well to look elsewhere for fun, because there's almost none to be had here. Mega Man V AV is, simply put, one of the worst Mega Man hacks ever made; not even Chiko's worst and most egregious creations can rival it.

AV (MM5 hack) - the first sample of the pen?diablo6662021-11-26Version 1.0

I thought I'd meet another unique hack for the Mega Man series. However, I came across this hack. And... I'm disappointed.

If we talk about the pros and cons, then I met a lot of cons.

Level Design. Honestly, I thought he would be fine, but no. All levels according to the Local Level Design are either difficult and dishonest, or impassable without pain.

  • In the stages of Robomasters, it is difficult and unfair. Each stage is upset in its own way.
    • In the Charge man stage - really without Rush Jet - you can't pass the stage
    • In the Gravity man stage - gravity tapes are trying to send you to the pit or to the ceiling (which takes 1 UP)
    • In the Star Man stage - they obviously tried to lose to the spikes faster, because there are a lot of them and they are installed in very inconvenient places.

    I have listed the least that I have met in the stages of Robomasters

  • In Wily Castles, in Protoman? Сastle - A lot of time was spent going through this one stage at a time... And I had a total of 6 hours of real time... It just brought me pain and suffering...

Music. Honestly, the MIX that was created is painful to listen to. Because some of the keys in the MIX are either too high or very fuzzy in sound...

The main ability and secondary. We start the game with a "Blaster"... It works very strangely and in some way incorrectly. Plus - I had a strange bug that appeared from a large number of objects (sprites) on the screen.

Secondary abilities also don't work as they should... they managed to break them. An example is: The ability of Stone Man. In the original - it works strangely, but without getting stuck in the walls. And it gets stuck. Or the ability of Wave man - activating, it turns into an enemy and deals damage to us.

The only plus that I highlighted: Bosses, or rather 8 Robomasters. They have been changed by AI - and they act differently, but it is interesting. However, I cannot but note that it has not been done to the end. Unfinished, but interesting bosses.

I hope the hack will improve, but at the moment - I can't recommend it