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Super Mario Kart By NandoPro

Original game : Super Mario Kart

Platform : SNES

Author : nandobyker

Release date : 12 April 2010

Category : Complete

Patch version : 1.0

Modifications : L

Downloads : 2375

ROM Information

Super Mario Kart (U) [!].smc - GOODSNES 2.04
CRC32: CD80DB86
MD5: 7F25CE5A283D902694C52FB1152FA61A
SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B
SHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49

Hack description

Well the hack is complete at last.
I make the tracks really hard and some tracks easy and they are complete different than the original I mean very different :)
The tracks are fun but sometimes frustrating :S (but possible)

original rom : Super Mario Kart (U) [!].smc

Screenshots

Contributions

ContributorType of contributionDescription
nandobykerHacking

Reviews

Frustrating and Badly DesignedAnnoyedLilyWhite2015-04-27Version 1.0

This romhack here holds many badly designed and very frustrating courses, plus a questionable design choice in ramping up the AI to near impossible levels.

  • Most of your courses have incredibly sharp turns that usually lead into a wall or, in the Ghost Valley courses, falling off.
  • Almost all of your courses do not fit with the names of your courses. Bowser Castle 3 is a Rainbow Road, Donut Plains 1 is a Mario Circuit, Rainbow Road is a Choco Island, etc.
  • All of your courses during Time Trials still have coins, small optional jumps, oil slicks, and optional boost pads when they should be removed during the trial.
  • Three courses, Ghost Valley 2, Donut Plains 3, and Vanilla Lake 2, have bugs that prevent laps from counting. The first two will not record the first lap until you make two passes on the course, making both courses require six laps. The last one will not count a lap if you fall off at the very end of the course.
  • Bowser Castle 3 holds a course breaking bug. During the course's red path, falling off at a certain point will cause Lakitu to carry you to a corner and will drop you into the abyss infinitely. This video shows the bug in action.
  • As I said above, the AI is ramped up to nearly impossible levels. That, and due to the frustrating nature of the courses, makes playing Mario GP almost impossible.

With all these points above, the romhack is, overall, frustrating and unfun. I do not recommend it at all.

Too frustratingLigeia2010-10-22-

I'm sorry to say this, but this hack disappointed me. The major complain I have to make is that the tracks are not very well designed : they are way too long and they do not suit the SMK gameplay. It is impossible to race without being constantly slowed down either by the way too numerous obstacles or by hitting walls or falling down, which will happen very often, believe me.

I couldn't finish even the first track of the Mushroom Cup in GP Mode, so I tried the other races in Time Trial Mode. They all suffer the same flaws. I'm sorry for the hacker who surely has spend a lot of time doing this, but for me you better pass this one.