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Super Mario RPG with modern naming conventions + corrected names

Original game : Super Mario RPG: Legend of the Seven Stars

Platform : SNES

Author : Mateo

Release date : 15 June 2022

Category : Improvement

Patch version : 1.2.3

Modifications : G, T

Downloads : 1672

ROM Information

Database match: Super Mario RPG - Legend of the Seven Stars (USA)
Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
File/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF
File/ROM CRC32: 1B8A0625

Database match: Super Mario RPG - Legend of the Seven Stars (USA, Europe) (Virtual Console)
Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
File/ROM SHA-1: 54043D7322973F7268F0132C29357CE966FA7DE4
File/ROM CRC32: D695090D

Hack description

This patch makes the following changes to the text so that it's consistent with modern naming conventions of the Mario series and restores a few minor references lost in translation/mistranslated names that slipped of Ted Woolsey's sight.

This is NOT a retranslation, just the following names were changed and the rest of the script has been left as is. Read on for more info. Should be compatible with any other patches that only change the gameplay, graphics or sound. Made possible thanks to the very robust LazyShell editor.

List of changes:


Additionally you can also optionally change the following names back to their Japanese equivalents from their original Woolseyisms by using the corresponding patch:


All references in the script were changed (dialogue, battle, field, and the intro in Peach's case). The enemy Toadstool 2 also was appropriately changed to Peach Clone, and Peach's "???" was changed back to "XXX".

Additionally this patch also:


Why?

Why not? The purpose of this text patch is to modernize SMRPG's naming conventions a little bit (including Peach's name, of course) and correct a few minor inaccurate names that slipped of Ted Woolsey's sight. No more, no less. Also no one has made a patch that changes just this yet so the author wanted to give it shot.

Why didn't you change more stuff?

There's certainly more stuff that can be done with SMRPG's script, like a complete retranslation with all names retranslated, but that's not the purpose of this patch. This patch is NOT a full retranslation. The author wanted to accomplish two simple things with this patch:

1. Make SMRPG names consistent with the rest of Mario series translations that followed it. If a name doesn't make the game inconsistent with future installments, creates references lost in translation, or was utterly incorrect, it was kept as is.
Modern English equivalents were used and in cases were such equivalent didn't exist, the original Japanese names/equivalents were used.

No fan made names were used/created as that would go against my second goal.

2. I wanted to change only what was absolutely necessary and not go overboard. I wanted to preserve the creator's vision and keep the script as untouched as possible so that the player can experience the game the exact same way, just modernized/consistent. Also I wanted this patch to look as authentic as possible, just like Nintendo would do if they cared about keeping straight stuff like this instead of just porting the exact same rom to their online services.

Check out the included readme file for more information regarding updates and certain name changes.

Special Thanks

Romhacking.net for hosting this patch and several other awesome patches.

LazyShell editor authors for having made such a complete and robust editor.

FuSoYa for the still great Lunar IPS patching utility.

Everyone who tried out this patch and gave suggestions.

Nintendo/Square Enix for having made this classic.

You, for trying out my patch :)

Screenshots

Contributions

ContributorType of contributionDescription
MateoScript Editing/Revision

Reviews

A good hack for the ones who prefer the names they grew up with!Monhamd muaed10002024-05-23Version 1.2.3

Back in the day when i played SMRPG in a friend's house with my friend, the strange names did caught us off guard, and if this patch did exist in that same exact time, we would be blown away because it feels more natural and more at home within the funny wahhoo guy's universe.

"So long, King Yo'ster"T292022-06-07Version 1.2.1

Some names like "Yo'ster Isle" make the game's text look odd, specially if you are used to the modern names (Yoshi's Island), and this patch fixes that without altering the game's experience.

The "Magikoopa" to "Kamek" it's also a really nice change.

I definitely recommend it.

Like fine wine, but unfortunately half-emptyCoolCatBomberMan2022-06-03Version 1.0

EDIT: Apparently, this hack has since been updated, offering several fixes previously missing. I highly recommend ignoring this review, on account of it being outdated.

This hack claims to revert names inconsistent with the rest of the series to their proper modern equivalents. For some, such as Toadstool, Goby and Yo'ster Isle, it does exactly that. For many others, however, the hack appears to completely ignore them. Take, for example, the Beezo enemy. The author claims that "Shy Away" is not a mistranslation, and better establishes this enemy as a Shy Guy subspecies. This is simply untrue. Shy Guy's Japanese name is Heiho, a pun on the Japanese term for "foot soldier." While Shy Guy subspecies throughout the series do indeed incorporate some form of "Heiho" pun in their Japanese names, Beezo does not. Instead, Beezo's Japanese name is Tondariya, a portmanteau of the words "tonda" and "yari." (past tense of "fly" and "spear," respectively) Ignoring all of that, there is still the fact that the character has been localized as "Beezo" in every game it has appeared in before or since the release of Super Mario RPG. Why be inconsistent with the rest of the series over a naming scheme that a quick Google search reveals was nonexistent in the Japanese script?

Furthermore, this hack also ignores several blatant mistranslations, a prime example being the Mushroom Kingdom area. Its Japanese name is rather explicit in calling the area "Mushroom Castle;" the kanji used is very clear in that regard. Woolsey has mentioned in interviews that he often needed to truncate his translations due to space limitations, so one has to wonder why he would name the area a "Kingdom," when "Castle" was not only shorter, but more accurate to the Japanese script. Another mistranslation, this one a little more understandable, is the Reacher enemy. Its Japanese name is "Gravey," a reference to the enemy's sprite featuring a gravestone, but the name is written in a way that one could easily misread it as "Grabby." Hence, Reacher. "Gravey" isn't a fanmade name or translation, mind you. It's a straightforward transliteration of the Japanese name, which was written in Katakana, a Japanese alphabet commonly used to transliterate foreign words.

Overall, what this hack does right, it does so magnificently. That being said, there is simply too many errors and inconsistencies with Nintendo's official localizations for me as a fan to ignore. I simply cannot give this hack my seal of approval, but I strongly wish the author success in future projects.

Just rightG30FF2022-05-31Version 1.2

I'm really happy this exists. It's a nice balance between the vanilla experience and just touching up some name oddities. I dig all of the changes made here, especially renaming Toadstool to Peach, and Magikoopa to Kamek! It even fixes the weirdest name in the game, Neosquid! Great work, and thanks for doing this!

Sometimes less is morevic_viper_0012022-05-30Version 1.0

I never had any problems with Super Mario RPG's original localization. I am one of the people who DOESN'T CARE that Woolsey's translation wasn't 101% faithful to the Japanese original text/kanji, and never even thought about its accuracy before. That's why I like this hack. It changes ONLY what is needed; no more no less, and no extraneous meddling. The few naming oddities in the game are now fixed, and nothing else has been touched... as it should be. Toadstool is Peach, and everything is right in the world!

Simple but brilliant quality-of-life improvement!Uberdubie2022-05-30Version 1.1

Does exactly what was promised, and is EXACTLY the kind of update this game needed - I couldn't agree more with the choices made!

That said, even *more* important to me (than the modernization aspects) was fixing some of the strange names that were always just... cringe, for lack of a better word. Even as a kid in the mid-90's I thought "Yo'ster Isle" was such a painfully corny name. Of course, this hack fixes that - finally no more awful early-90's Bart Simpson dude-isms.

And as others have correctly stated, this does nothing that oversteps into unneeded changes in any way - it's perfect!

Sorry, Woolsey. But Your "Toadstool" Is In Another Castle.gamingcat022619912022-05-27Version 1.0

This is a neat patch. What's more interesting is that the game it was made for released in 1996, the same year as Super Mario 64. Why did I bring that up? Because Super Mario 64 first made Peach's real name canonical in the west like Sonic Adventure made Dr. Eggman's real name canonical. But, I digress. Solid patch overall.