Retro Hackers LogoGuestLog in

Summer Tree
News
Database
Users
Projects
Game Ports
Videos
Music
Material
Feedback

Mega Man Zero 1 Revisited

Original game : Mega Man Zero

Platform : GBA

Author : PowerPanda

Release date : 05 September 2022

Category : Improvement

Patch version : 1.1

Modifications : P

Downloads : 3083

ROM Information

Database match: Mega Man Zero (USA, Europe)
Database: No-Intro: Game Boy Advance (v. 20210227-023848)
File/ROM SHA-1: 193B14120119162518A73C70876F0B8BFFDBD96E
File/ROM CRC32: 9707D2A1

Hack description

Mega Man Zero was an ambitious and experimental release. Most of it worked, but the character progression felt rough. The main problems were:
1. Weapon upgrades took too long to grind out
2. Cyber Elves took too many E-Crystals to evolve
3. Permanent upgrades gave the player a permanent penalty score on missions
4. The game started you with 3 retries and never gave you more

Capcom recognized these problems, and made changes in MMZ2. Weapons leveled up in half of the time. Cyber Elves took around 1/3 of the E-Crystals to evolve. When you continued, you got 2 free retries. As a result, when playing through the series, MMZ1 feels significantly rougher than MMZ2. The series would be further refined in MMZ3.

This series of 3 patches addresses issues in MMZ1.

*mmz1_antigrind: This patch ports the weapon experience requirements from MMZ2 back to MMZ1. It also sets Cyber Elf E-Crystal costs to values that are 1/2 of MMZ2, and roughly 1/6th of MMZ1's original costs. For example, your subtanks have gone from a cost of 1200 E-Crystals to 200.

*mmz1_antigrind_alt_mmz2: An alternate version of mmz1_antigrind that sets Cyber Elf costs to the same values as MMZ2. Do not apply both antigrind patches.

*mmz1_9_retries: This small patch starts a new game with 9 lives. MMZ1, unlike its successors, does not replenish your lives (aka retries) after game-over. The retries you get from the start are all you get for the rest of the game, unless enemies drop them. If you run out of lives, you permanently fail the mission you are on. This gives you a full life counter from the beginning.

*mmz1_elf_penalty: This patch eliminates the mission penalty score from cyber-elves that you must raise with E-Crystals. This includes permanent upgrades, but also the hackers that eliminate small enemies and cut boss HP. In turn, the penalty for each one-time use Cyber Elf used during a mission has been increased from 2 to 5. You will never go negative, but if you use 3 one-time use Cyber Elves, your score will be 0. Additionally, the penalty for damage taken during a mission has been decreased from 1p per 3 damage to MMZ3's more forgiving 1p per 6 damage.

Screenshots

Contributions

ContributorType of contributionDescription
PowerPandaHacking
ElwinBranOriginal HackingCyber Elf Costs
acediezOriginal HackingWeapon Exp Requirements

Reviews

A marked improvement over the original!Allen08002024-05-22Version 1.1

This ROMhack turned around many of the 'padding' game design choices while still preserving the challenge of the underlying game. From what I've heard of the 'easy mode' in the MMZ/ZX collection, I'd much rather go with this ROMhack. Great for a first time experience or a replay!

Finally and recommended!askot2022-10-12Version 1.1

I tend to really not use elves, but feeding them was a pain, not anymore.

Less grinding for weapons too, so you can now focus on gameplay and enjoy the game.

Compatible with language patches, at least for spanish.

Everything I ever wantedMrMoai2022-09-09Version 1.1

This addresses just about every issue I had with the base game. It now plays like a standard MMX game, without excessive grinding or penalization for acquiring upgrades. This is everything I ever wanted in a romhack of Megaman Zero.