Retro Hackers LogoGuestLog in

Summer Tree
News
Database
Users
Projects
Game Ports
Videos
Music
Material
Feedback

Robo's Super Mario Bros 3

Original game : Super Mario Bros. 3

Platform : NES

Author : Roboh25

Release date : 27 March 2011

Category : Complete

Patch version : 1.0

Modifications : G, L, T

Downloads : 7418

ROM Information

Super Mario Bros. 3 (U) (PRG0) [!].nes - GOODNES 3.14
CRC32: 85A79D9C
MD5: BB5C4B6D4D78C101F94BDB360AF502F3
SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449
SHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267

Hack description

This is a hack of Super Mario Bros. 3, a game which has been entirely changed, such as levels, maps and language. The game language is Spanish.

Screenshots

Contributions

ContributorType of contributionDescription
Roboh25Hacking

Reviews

Surreal as EverMother Kojiro2017-11-13Version 1.0

There are a lot of excellent hacks of Super Mario Bros. 3 out there, but not many capture just how aesthetically weird the environments in the original original were. This hack brings some fresh visual ideas to the table, and that alone was enough to keep me going. World 2's overworld map looks like a burning, ashen wasteland, and the stages are dark and gray, much like outdoor versions of the fortress from the original game's World 2. World 3 is made up of lavender beaches, and its fortresses are black and deep purple with a milky-colored water. World 5's lower half is a desolate brown area, the tower to the upper half is dark and foreboding, and there's a stage in the upper half with white skies and blue clouds. World 6 has the same weird wintry look, perfect for a cloudy Winter day. World 7 has a nice pink and deep red color combination, and its pipe mazes have golden pipes in the foreground with purple ones in the distance. In terms of gameplay, it's tough; it's pretty reasonable early on, but for the last half or so, you'll probably want to use states. One last tip: the hack is in Spanish, so if you don't speak it, you'll need to know that there's a stage in World 7 that doesn't have an exit; you'll have to look for a red music note block to bounce into the next area.