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Zelda II: Remove big flasheffect

Original game : Zelda II: The Adventure of Link

Platform : NES

Author : Zenkerdus

Release date : 09 April 2011

Category : Improvement

Patch version : 1.0

Modifications : O

Downloads : 1528

ROM Information

Zelda II - The Adventure of Link (USA).nes - NOINTRO
CRC32: E3C788B0
MD5: 764D36FA8A2450834DA5E8194281035A
SHA-1: 353489A57F24A429572E76BD455BC51D821F7036
SHA-256: AD8C0FBCF092BF84B48E69FD3964EEA4ED91BFE62ABC352943D537979782680C

Hack description

Tested with the "Zelda II - The Adventure of Link (U)"

What does it do?

- Simple hack that removes the flash effect when
Link dies

- when learning a spell from the wizard

- and defeating a boss.
Instead, mentioned screen will use a single color
(see screenshots).

Why use this hack?

It's not as epilepsy-inducing anymore and better for the eyes :)

Screenshots

Contributions

ContributorType of contributionDescription
ZenkerdusHacking

Reviews

Big improvementZnakemaster2019-03-17Version 1.0

As someone with epilepsy I can say that this hack is a must for anyone planning to play Zelda II. The repetitive color flashes that occur in the original Zelda II upon death is just as rapid as the videos online to fix stuck pixels on monitors. Absolutely not meant for human eyes.

This hack could use some improvement though. Deep contrasted colors such as red and blue are not good for people with epilepsy and I would recommend changing the deep red death screen to an all black death screen screen with a white contrasted link.

If possible, I would remove the blue flash that happens after learning a spell from someone and only have the sound effect.

I highly appreciate the effort you put into this as allot of retro games can be very intense on the eyes.

WorksBlazeHeatnix2015-02-19Version 1.0

It's a great hack for those with epilepsy or those that think the flash effect is just unpleasant.

However this is the exact same thing Nintendo did with the GBA, GC and Virtual Console re-releases. Though I guess if you truly wanted to play the original NES release with that fix, this is your only option and for that, it works.

Should've Started With ThisWireByte2012-07-23-

My friend had epileptic seizures and I wasn't allowed to play games with him that contained flashy content. When NES first released this in 1987, nobody second thought the damage that game did. Now this epilepsy-free game is less worrisome. And I hope video game designers would quit adding flashing screens.