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Kirby's Adventure - Input Fix

Original game : Kirby's Adventure

Platform : NES

Author : Controllerhead

Release date : 24 February 2023

Category : Bug Fix

Patch version : 1.0

Modifications : P

Downloads : 1422

ROM Information

Database match: Kirby's Adventure (USA)
Database: No-Intro: Nintendo Entertainment System (v. 20210216-231042)
File SHA-1: E099D688760FF0CE114CA8A9FD083E31E41CFADE
File CRC32: 1752EF8A
ROM SHA-1: 32473799F96406D73AA37D5CF66E0E27F1F339DA
ROM CRC32: D7794AFC

Hack description

Kirby's Adventure eats jump and attack inputs sometimes. Yummy! Due to an unfortunate design oversight, the game does not prioritize attack and jump inputs over other in-game actions, and it will ignore these inputs in specific situations. This hack fixes all that =)

Attack and jump inputs, in that order, are now the highest priority actions. See the Readme for a detailed explanation.

Compatible:

Kirby's Adventure (U) (PRG0) [!].nes

Kirby's Adventure (U) (PRG1) [!].nes

* The Japanese or European versions WILL NOT WORK. If the game crashes in the first level, it's probably a European PAL ROM. There are alot of unlabeled PAL roms floating around. Find an American ROM and don't even think about posting an angry review that my shit is broken lol.

* This patch should play nicely with other Romhacks: Input Fix should be patched first to be safe. Kirby's Halloween Adventure and Vegetable Valley Nightmare have been tested and work flawlessly, other hacks in the future should too.

* The author hopes that these solid feeling controls will inspire romhackers to pick up KALE and start making levels! It's a powerful editor for a wonderful game. Feel free to include this patch directly in your work. Credit would be nice =p

Screenshots

Contributions

ContributorType of contributionDescription
ControllerheadHackingPrimary hacking and ASM work

Reviews

Makes the controls more responsive nowMRDFG Blacha2024-06-09Version 1.0

Kirby's Adventure is definitely not one of the easiest games ever, and for just one reason it's even harder. Why, you ask?

Well, I'll tell you. The controls are the reason. Sometimes, for whatever reason, when you press A to jump or B to use a Copy Ability, Kirby does beautifully NOTHING and just stands there like an idiot. And, you guessed it, the enemies get to hit him without any problem this way. I have been making a translation of this game for some time, and when I had to play it to test it out, every time this happened has unnerved me so much I almost wanted to break my computer, no kidding. How this problem wasn't even noticed by the developers or Masahiro Sakurai himself, we'll never know.

Finally, someone makes a patch to correct this issue, and the difference is immediate: Kirby now always jumps or attacks at all times when you press the buttons, even when you jump and then quickly use your Copy Ability move. I can safely say I cannot go back to the unpatched game anymore after trying this hack!

On a side note, I hope to see additional patches for the other available versions of the game (Japanese, European, French, German and Canadian) one day. This is to assure that not only American gamers, but also European gamers like me can play the game without the sometimes unresponsive controls.

Finally play the game the way it was intended!JunkGimmick2023-02-26Version 1.0

Anyone who's familiar with Kirby's Adventure knows about its two main technical flaws: the many slowdowns, and the inputs being mysteriously lost at times. While the slowdowns have been addressed thanks to emulators like Mesen, the missing inputs still remained, till now. Getting to play a tight and responsive version of the game is a dream come true, and with both weaknesses being history, it's gonna give the GBA remake a run for its money!