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Mega Man World 4 LDX (SGB Enhanced)

Original game : Mega Man IV

Platform : GB

Author : amaturehr

Release date : 03 March 2024

Category : Improvement

Patch version : 1.1

Modifications : G

Downloads : 13408

ROM Information

Database match: Mega Man IV (USA)
Database: No-Intro: Game Boy/Color (v. 20210227-015730)
File/ROM SHA-1: 6F0901DB2B5DCAACE0215C0ABDC21A914FA21B65
File/ROM CRC32: ABCEA00D

Hack description

This is a hack of Mega Man IV for the Game Boy, that will utilize the built-in GBC color palette option to add basic level colorization ("light" DX), within those limitations.

This has been updated with a SGB Border and default SGB palette if played on the super gameboy (thanks to @marc_max).

This can be played on original hardware, including the original Game Boy (but why would one do that?), as well as emulators that support the use of the GBC boot ROM, or support the built-in color palettes.

This rises nowhere close to the Mega Man color hacks done by marc_max or SpecialAgentApe, but... it's something.

There are still a few issues in this hack (see the readme.txt), they could be fixed, or perhaps someone can just do a real colorization. This would hold folks over until such a time comes...

Screenshots

Contributions

ContributorType of contributionDescription
amaturehrHacking
xenophileHacking

Reviews

As good as it gets while not been recolordIndianaRoy2024-04-24Version 1.1

This makes the game looks great, with just the gameboy color and super gameboy pallet. It greatly fits the game mood

Finally somebody tried to colorize this.*SkyLizardGirl2023-05-17Version 1.0

This is a good colorization hack. It plays pretty well and some things look good colored the way they are already in this version.

I think this colorization needs to either go further in its development or be handed off to another person to fully complete it's colorization by 100%

They should take notes from all the colors applied to certain things/objects within this one for a later DX update.

This version however is excellent work.*

Looks great!Nintenja2023-05-13Version 1.0

Not sure on the details exactly how this was made but it looks good to me. Everything seems to play well and this is a big improvement on the original for sure. I'm not sure it needs any further colonization at this point as this in my opinion did a good job. Good work.

Interesting ideatobiasvl2023-05-13Version 1.0

This is such a novel and creative approach to colorization. Instead of adding actual Game Boy Color support to the Game Boy game (which obviously would look better, but also would be a massive undertaking), the author has selected a very suitable preset palette, which the Game Boy Color boot ROM uses when automatically colorizing Game Boy games. This only allows for one palette for the background, and two palettes for sprites, so it's not too colorful, but the chosen palette works so well with this game that it gives me Super Game Boy vibes.

Note that the author must also have made changes to the code to apply the most suitable sprite palette to different enemy sprites, so it's not simply a matter of selecting a preset palette - I'm sure quite a bit of work went into this even though it's not a full colorization.