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Final Fantasy Negative One
Original game : Final Fantasy
Platform : NES
Author : Pinkpuff
Release date : 01 July 2015
Category : Complete
Patch version : 2.0
Modifications : G, L, T, P
Downloads : 3535
ROM Information
Final Fantasy (U) [!].nesHack description
This is a very comprehensive redesign of Final Fantasy 1.Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| Pinkpuff | Graphics |
Reviews
| Nice improvements to what already was the golden standard | RobertAugustdeMeijer | 2015-07-20 | Version 2.0 |
Final Fantasy Negative One has always been the ultimate hack of Final Fantasy that stayed true to its storyline and gameplay. The six new classes were nicely balanced, and the four new dungeons all unique and challenging. Many other slight improvements were made, like taking out the bugs, to making all spells worth having, to letting your ship land on all land. Version 2.0 improves the game in a dozen or so ways. This might or might not be reason to play the game again, but here's my opinion of the improvements.
These are sound improvements I believe everybody will like, but they don't change the game experience much. Yes! Since this place does not feature any material rewards, the only reason for going here is to skip content (mainly the Temple of Fiends Revisited). It's not very exciting, and getting through depends largely on luckily avoiding instant kill attacks. Not to be overlooked, the game places quicker exits, changes the location of magic shops, and readjusts dungeon difficulty, in slightly better ways. They all feel like they should have been there in the first place. All in all, the many differences lead to definite improvement on the original, but not necessarily an amazing one. Anybody planning on replaying this game really should do so with this version. But if you weren't moved for the original hack, you won't likely be moved by this one either. Some criticism: Although I still think Final Fantasy Negative One is the best reworking of Square's original RPG, there are still some things I personally find annoying (and will likely mod the next time I play).
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| A good hack | pianophile | 2012-07-29 | - |
Overall, I though that this was a well thought of hack that could use a bit of further refinement. The main features I suppose could be compressed into these four aspects: 1. A new class system 2. A revised spell system 3. New Weapons and Armor 4. New maps and revised maps with corresponding new bosses and enemies. Despite not having a readme file, the first three are adequately explained in-game through a circle of mages who have conveniently inhabited Corneria. As advertised, there are 12 classes to choose from right at the very start with 4 pure melee classes, 4 pure magic classes, and 4 mixed classes. My thought however is that some classes in particular such as Thief and Ninja peak earlier in the game due to the 255 hit percentage cap. The result is that they lose their advantage over the course of the game as the other characters catch up. The Sage and Time Mage class also peak rather early at level 24 but the drawback is that they are more frail and are less viable as melee attackers than the Black and White Wizard. The weapons and armor are all tied to their classes and perhaps this is where some rebalancing could be done just so that the agility characters wouldn't be deprived of their advantages by end game. There are at least 4 new maps from scratch in this game and all four with their own enemies and bosses. However, I have to voice out my displeasure in the Dark Shrine map. This is a map where the player has to literally feel the way around in the dark due to invisible walls and paths. It's extremely frustrating and redundant detracting from the gaming experience rather than adding to it. Perhaps a large maze would have been better. Other possible bugs I encountered. 1. I couldn't access the Waterfall for some reason completely halting my progress. 2. I can face the the Seraph boss in the Mirage Desert or near Gaea. 3. I remember having difficulty in accessing the airship requiring hackster intervention. Overall, there are enough new material to warrant a playthrough but I hope that the author would take a look at the bugs and squash them. | |||