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Super Mario Star Road - Enhanced Console Port
Original game : Super Mario 64
Platform : N64
Author : Nintendo 64 Wizard
Release date : 17 July 2023
Category : Addendum
Patch version : 1.0
Modifications : O
Downloads : 2108
ROM Information
Database match: Super Mario 64 (USA)Hack description
After being extremely disappointed with the Kaze Emanuar version of this port, which was barely playable, Nintendo 64 Wizard set out on a mission to create a Star Road port for real Nintendo 64 hardware that not only ran at an acceptable speed throughout the entire game, but also did not gain its framerate boost from decreasing the game's graphical quality by doing certain things the Kaze Emanuar version did, such as limiting the draw distance or shrinking the display window, and instead focus on optimizing the code.Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| Skelux Core | Original Work | |
| Nintendo 64 Wizard | Hacking |
Reviews
| Amazing performance increases | gothic251 | 2023-07-25 | Version 1.0 |
This definitely increases the framerate dynamically for the better on console. Commonly stays in the mid 20s to 30fps. An absolute improvement over the previous attempts to make this wonderful hack work on native systems. However I seem to have an issue I can't fix where it says 'Surface node pool full' and 'Node pool full' on the bottom of the screen at all times. Turning the HUD off fixes this, but that kinda seems excessive. | |||