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Fire Emblem: Accursed Fate
Original game : Fire Emblem
Platform : GBA
Author : THE 1
Release date : 17 July 2024
Category : Complete
Patch version : 1.10
Modifications : G, S, L, T, P
Downloads : 2341
ROM Information
Database match: Fire Emblem (USA, Australia)Hack description
Fire Emblem: Accursed Fate is a fan-made prequel to Fire Emblem: The Blazing Blade. It was made over the course of one year of development using FEBuilder. This hack tells the story of House Cornwell's final moments before its downfall, referenced in The Blazing Blade, at the hands of House Ostia and various ominous forces.Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| THE 1 | Hacking | Creator of this hack. |
Reviews
| Love the writing, levels are rewarding. | RedCubed | 2023-12-09 | Version 1.5 |
I had a really fun time playing through this delightful hack, I would love to see more stuff in a similar vein to this in the future. I had more fun playing through this ROMhack than I had playing TLP back in 2016, which is, to say, I enjoyed this thoroughly. My sole complaint is that Leila's speed growth is far too low to justify her not starting off with a lockpick. | |||
| Very well written, with solid level design | Julfordio | 2023-08-04 | Version 1.2 |
Really enjoyed my time with this hack, thought it did an excellent job with keeping the player engaged during stages and being a refreshing take on the mechanics present in the original FE7. As somebody who gets overwhelmed from all the new mechanics and features that are extremely common in romhacks of these GBA titles, I was attracted to the lack of new mechanics added to the game; I'm here to play "GBA FE but new story," not "GBA FE's engine but packed with every mechanic we could fit from the dozen titles since then." The game adds very little "new" content to the game; only adding a few FE10-style 1-2 range dagger weapons (exclusive to Thieves), and modifying stats on the endgame S rank weapons. It does have a couple neat quirks to spice up level design (like a NPC convoy protection mission, or a twist on the Desert Treasure mechanic), but all of those utilize features you could find in the original title. As far as mechanics missing compared to the original game, your party never recruits a Dancer character, and also no support mechanic at all. While never getting a Dancer is disappointing, it at least makes sense when considering the lore of the mechanic. The support system being absent really hurts the experience, in my opinion. Multiple characters show up and obviously have a lengthy backstory, but never get the opportunity to discuss it as they lack supports to give them that extra screentime. Those two gripes aside, I really want to repeat that the game is really good from start to finish. I never even considered those two points during the majority of the game, they simply occurred to me when I was preparing for the final encounters and realized I'd never seen them. Overall, I'd consider the game a very solid 9/10, and very much worth playing if you are interested in seeing a prequel story told within the world seen in FE7/6. There's plenty of foreshadowing to events in those games as well as a ton of cameos from characters in those titles, some helpful and others a little less so. The original characters created for the game are mostly fun, with the main cast being excellent all throughout the playthrough. By the end of the game I definitely felt attached to these characters, which to me is always a sign of a job well done. | |||