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Tolerable Reshef of Destruction
Original game : Yu-Gi-Oh! Reshef of Destruction
Platform : GBA
Author : Ephraim225
Release date : 22 April 2017
Category : Improvement
Patch version : 1.0
Modifications : G, T, P
Downloads : 1303
ROM Information
Database match: Yu-Gi-Oh! - Reshef of Destruction (USA)Hack description
Reshef of Destruction became infamous for numerous, numerous frustrations throughout its gameplay. This patch makes numerous balance and quality of life changes to the vanilla game, and also introduces a few new cards as well as balancing existing cards. The following changes are made:Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| Ephraim225 | Original Hacking | Primary hacking, ASM, design |
Reviews
| Does what the name implies! | gamblawheela | 2024-01-12 | Version 1.0 |
This mod is amazing. It does exactly what it sets out to do- make Reshef of Destruction a tolerable game to get through. I had an absolute blast playing this game with this mod, and going forward it is the only way I will play it. It is also the only way I'll recommend others play Reshef! I loved a lot of the changes. I disliked some of them at first, but by the end of the game I understood why they were made. This includes things like releasing the Limited List (which should be more clearly stated in the mod description) and the final boss of the game not having the iconic 60,000 Life Points he normally has. The only things I can think of that would improve this mod are twofold: Consider adding a third install option that has the gameplay changes but keeps the Limited List, and PLEASE consider increasing the Deck Capacity earned in the Hall of Eternity (the post-game Duel Arena). Every other Duelist went from +1DC to +5DC after each victory against them, but each of the HoE duelists still only grant +20DC despite having 30,000 or 60,000 LP and 3 copies of the best cards in the game, making them MUCH tougher to defeat. I'd recommend increasing the awarded Deck Capacity to 200DC after a victory, since it would vastly improve the post-game grind and make them worth dueling several times. | |||