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Final Fantasy VII HardType

Original game : Final Fantasy VII

Platform : PSX

Author : GalenMyra

Release date : 07 August 2013

Category : Complete

Patch version : Beta 16

Modifications : P

Downloads : 3000

ROM Information

SCUS-94163

Hack description

Ever played Final Fantasy VII, leveled up your character, collected all the best equipment and materia just to realize that not even the two super bosses of the game could give you a decent challenge, and most other enemies in the game die from a single hit with the sword? Ever wished that monsters did at least enough damage to let you use your final limit break once in a while? Got disappointed when the final boss died after the first few turns? Ever wished Final Fantasy VII was a bit more... epic?

In this version of Final Fantasy VII you will need every inch of fury in the limit bar, you will need the most powerful protective spells the game has to offer and you will need to call forth your most devastating summons - not because they look cool, but just to stay alive.

I've tried to stay as close to the original game as possible, only increasing difficulty and balancing out a few things. Dialogue is completely untouched.

Gemini's spirit bug fix and ARMs FF7 Damage Break (9999 Damage Cap Remover) has also been included.

== Main features ==

* HP and stats of player characters have been reduced by 50% and you can no longer max out stats with source items.
* MP numbers are scaled down by 50% to increase maximum MP/spell cost.
* Cloud now requires slightly more XP to level up to reduce the level gap between him and other party members on higher levels.
* Stealing items is generally easier and more rewarding in the first part of the game.
* Some weapons, armours, monsters, bosses, spells and materia have been rebalanced.
* Ultimate weapons now have slot growth but fewer slots and lower magic attack. Also, the power up effect have been changed on Barrets, Tifas and Vincents ultimate weapons (they now depend on hp/level/mp).
* HP and MP of monsters are increased by 60%.
* Monsters in the crater can no longer be manipulated, (Dragon Force can now be obtained from Blue Dragon).
* Weapon bosses are now harder to beat.
* The best single hit summons are now slightly more powerful while Knights of the Round are a less powerfull.
* Better materia require more ap to level up.
* Ribbons protect against _all_ status effects which means you can't use haste or barriers together with a ribbon.
* No more item duplication or overflow damage.


== Instructions ==

Patch needs to be applied to NTSC-USA images for PSX version of Final Fantasy VII.

1) Download PPF-O-Matic:
http://www.afterdawn.com/software/general/download_splash.cfm/ppf-o-matic

2) Download patch:
http://www.mediafire.com/?167pthcdq6msxby

3) Run PPF-O-Matic and apply patch on each disc.

4) Burn/mount image and play on console or emulator.


== Version History ==

- Beta 8 -

* Complete remake. Not compatible with saves from previous version.

- beta 9 -

* Rebalanced ultimate weapons.
* Rebalanced weapon bosses.
* Rebalanced some matiera.

- beta 16 -

*Increased all monsters and bosses, except super bosses, physical attack with 50%.
*"Long Range" materia can be bought in Sector 5 and at Fort Condor.
*"All" materia can be bought in Junon.



== Tools used ==
CDmage
By: TWoeMS
Web: N/A

WallMarket
By: NFITC1
Web: http://forums.qhimm.com/index.php?topic=7928.0

Hojo
By: Squall78
Web: http://forums.qhimm.com/index.php?topic=7186.0

Enemy Manipulator
By: Dr. Dimension
Web: N/A

FF7 Scene.Bin Explorer
By: Mav
Web: N/A

SceneEdit
By: Mav
Web: N/A

ARMs FF7 Damage Break PSX
By: Unknown (presumably ARM)
Web: N/A

PPF-O-MATIC
By: zweifeild, Paradox, H2o
Web: N/A

Spirit bug fix
By: Gemini
Web: https://retrohackers.net/hack-details.php?id=501/


==Official forum==
http://www.insanedifficulty.com/board/index.php?/forum/104-final-fantasy-vii-hard-type/

Screenshots

Contributions

ContributorType of contributionDescription
GalenMyraHacking

Reviews

The worst video game experience in my entire life.ThatEntityGirl2024-05-09Version Beta 16

This is a tedious exercise in grinding, endlessly spamming healing items, and banging your head against brick walls. The difficulty curve is a straight line, and the game's idea of difficulty is "figure out the only viable strategy for this encounter that the developer intended for, and then pray to RNJesus until the game decides to randomly be nice enough to let it actually work. Otherwise, grind mooks for six hours." This is not what "difficulty" should look like in an RPG. This is the most unenjoyable experience I have ever had playing a video game, and the hack's creator should be ashamed. For the love of god, please play Platinum instead of this garbage.

Definitive Way to Play for Returning PlayersTotalitarian2024-03-07Version Beta 16

Signed up just to do this mod justice, because it deserves it.

Makes the gameplay come full circle by making common mobs and bosses somewhat more testing, fixing bugs and exploits, nerfing specific OP materia or equipment, increasing item prices, as well as a few nuances that make the game better such as more meaningful steal materia, and less straightforward strategies.

Often, people are apprehensive about certain aspects, and that is understandable. Fear not, I shall go into plenty detail on these topics.

Difficulty level: Hard, but not insane overall. Equivalent to what an official hard mode would be, or maybe very slightly above that. Playing the game optimally is a must, but there is still plenty room for error and freedom to build you characters the way you want, as long as said way is smart and efficient. Looking up guides and strategies was never once necessary for me, though I do know the game relatively well. The mod sells itself as "needing every inch of the fury bar" etc as if there is no room for error. This was not quite my experience, thankfully.

Grinding Required: perhaps a little, but tame for the series. Still FAR less than say Final Fantasy X or 12 late game content expects of you (battle arena, super bosses, dark aeons etc). It does not cross any unreasonable line, just do a few extra battles per area while gaining enemy skills, grabbing all the items, managing your materia for optimal growth, and optimizing your limit break learning. This is a fun experience, as the battles themselves are more interesting than in the base game. When I get to the northern crater my party level is in its late 40s, for reference.

Save States required: Dyne is the only forced boss I recall relying on them for. Dyne needs a nerf. It's probably best to keep Barret as a primary member of your party to ensure he has at least lvl2 limit break and decent level.

Late game side content recommended: Yes, everything possible except Ruby weapon so as to not bother with choco racing nonsense. I'd recommend the same for vanilla too.

Downsides: none except for making Ultima Weapon side content require many more collisions/encounters in the highwind, and the Dyne boss battle in corel prison perhaps needs a slight nerf.

Upsides: the best way to play FF7 for returning players with a brain. Battles are more strategic and engaging, managing your party it's the same, and every little choice outside of that (e.g shopping, hidden items & side content) also has more relevance.

FF7 HardTypeWhoSeesYou2019-06-28Version Beta 16

This is my favorite way to play ff7. I'm on my second play-through now and it makes the game challenging but not impossible. You pretty much have to grind between bosses even if you use the same 3 characters. If it's too hard or you think it's still easy you can adjust the atb settings. One day I'd like to go on active mode at a quick speed and also try a Cloud only run. I've played the other psx hack Platinum but I prefer this one. Getting into minor spoilers... there's a noticeable difficulty curve at the wall monster boss which requires a lot of grinding. There's another spike on Jenova Death which is the hardest boss in the game at that time. Its red light attack now causes instant death. The only technical issue I've faced so far is after yuffie stole my materia, I still had fire and lightning materia remaining. I'm not sure exactly why. Great hack and I recommend it. It's on beta 16 but it might as well be completed.