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Super Mario Bros. 3 Raeneske V.2.0

Original game : Super Mario Bros. 3

Platform : NES

Author : Deshaun182

Release date : 19 February 2012

Category : Complete

Patch version : 2.0

Modifications : L, P, O

Downloads : 3272

ROM Information

Super Mario Bros. 3 (U) (PRG1) [!].nes - NOINTRO
CRC32: 0B742B33
MD5: 86D1982FEA7342C0AF9679DDF3869D8D
SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1
SHA-256: 4377A7F5E6EB50BDD2AC6F249BF1A7085500ACA8EB41F38545C3A2731C51A579

Hack description

This hack is a one world hack, filled with 28 new levels, 3 Power Up Pipes, and 2 different types of Mushroom Houses, and a Level Re-Do Spade "game". There are TWO paths in this game, that allow the user to take control of his/her own destiny. The bottom path is the easiest, and the top path is very difficult. Both paths have their very own last levels, and both with their own Power Up Pipes. Take control of Mario and beat either path, or tackle both paths to bring the game to completion.

Screenshots

Contributions

ContributorType of contributionDescription
Deshaun182Hacking

Reviews

Hellish Fever DreamMother Kojiro2017-11-16Version 2.0

I have a love of the bizarre, and this hack definitely scratches that itch. From the very beginning, it is, as my title says, a hellish fever dream. There are 2 possible paths through the game, and you can take them both on a single playthrough. Almost every level is some bizarre, disjointed... thing; it's quite an experience. You're dumped onto the world map with its gray grasses and sewage brown waters with the ice world music playing, and you're already a little off-center, and then it punches you in the face with dark ice levels right off the bat. Soon thereafter, you'll swim in a black lake with red ripples on the surface. You'll run into Larry Koopa just hanging out in one of the stages, shooting at you, as he chases you from a path that runs parallel to your own. In fact, you'll run into dozens of Larry Koopas, sometimes as many as 3 or 4 at once. He'll show up to battle you in small arenas, he'll show up in little boxes to shoot at you, and just about anywhere else you can imagine. There are a few Bowser fights, some of which have an end-level block buried beneath the bricks, so you have to have him dig down for you, and when you grab it? He just turns into a coin and you walk away. Even the music is in strange places; there's a level where it sounds like someone's playing the sound test on fast-forward, and the next level is completely silent. If you're looking for a strange experience, this is it!

Good Ideas, Poor ExecutionDoomSwell2012-02-24-

Throughout the hack there are clever rooms or jumps, but there is a lot of filler and repetition in between. The hard path mostly consists of fighting the first Koopa kid a dozen times, often 2 or 3 of it at once. The easy path does show some concepts of level design but there's something missing, besides the ceiling.

There are a total of 5 Bowser fights, 3 making him dig in a certain area and 2 with the depth of blocks doubled, neither style making him harder at all. The underwater one was interesting at first, but as soon as a you get under the water, its a normal fight.

While its already mildly short at 28 levels, I can imagine it could have been a lot better if it were half as long.