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Super Mario Bros. 3 Raeneske V.2.0
Original game : Super Mario Bros. 3
Platform : NES
Author : Deshaun182
Release date : 19 February 2012
Category : Complete
Patch version : 2.0
Modifications : L, P, O
Downloads : 3272
ROM Information
Super Mario Bros. 3 (U) (PRG1) [!].nes - NOINTROHack description
This hack is a one world hack, filled with 28 new levels, 3 Power Up Pipes, and 2 different types of Mushroom Houses, and a Level Re-Do Spade "game". There are TWO paths in this game, that allow the user to take control of his/her own destiny. The bottom path is the easiest, and the top path is very difficult. Both paths have their very own last levels, and both with their own Power Up Pipes. Take control of Mario and beat either path, or tackle both paths to bring the game to completion.Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| Deshaun182 | Hacking |
Reviews
| Hellish Fever Dream | Mother Kojiro | 2017-11-16 | Version 2.0 |
I have a love of the bizarre, and this hack definitely scratches that itch. From the very beginning, it is, as my title says, a hellish fever dream. There are 2 possible paths through the game, and you can take them both on a single playthrough. Almost every level is some bizarre, disjointed... thing; it's quite an experience. You're dumped onto the world map with its gray grasses and sewage brown waters with the ice world music playing, and you're already a little off-center, and then it punches you in the face with dark ice levels right off the bat. Soon thereafter, you'll swim in a black lake with red ripples on the surface. You'll run into Larry Koopa just hanging out in one of the stages, shooting at you, as he chases you from a path that runs parallel to your own. In fact, you'll run into dozens of Larry Koopas, sometimes as many as 3 or 4 at once. He'll show up to battle you in small arenas, he'll show up in little boxes to shoot at you, and just about anywhere else you can imagine. There are a few Bowser fights, some of which have an end-level block buried beneath the bricks, so you have to have him dig down for you, and when you grab it? He just turns into a coin and you walk away. Even the music is in strange places; there's a level where it sounds like someone's playing the sound test on fast-forward, and the next level is completely silent. If you're looking for a strange experience, this is it! | |||
| Good Ideas, Poor Execution | DoomSwell | 2012-02-24 | - |
Throughout the hack there are clever rooms or jumps, but there is a lot of filler and repetition in between. The hard path mostly consists of fighting the first Koopa kid a dozen times, often 2 or 3 of it at once. The easy path does show some concepts of level design but there's something missing, besides the ceiling. There are a total of 5 Bowser fights, 3 making him dig in a certain area and 2 with the depth of blocks doubled, neither style making him harder at all. The underwater one was interesting at first, but as soon as a you get under the water, its a normal fight. While its already mildly short at 28 levels, I can imagine it could have been a lot better if it were half as long. | |||