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Castlevania II Annoyance Fixes
Original game : Castlevania II: Simon's Quest
Platform : NES
Author : tkempkes
Release date : 08 April 2012
Category : Improvement
Patch version : 1.0
Modifications : G, P
Downloads : 6886
ROM Information
Castlevania II - Simon's Quest (U) [!].nes - GOODNES 3.14Hack description
This package includes a number of individual patches which are intended to improve some of the more annoying features of Castlevania II. The patches have been kept separate in order to make it easy for players to leave out any undesired changes.Screenshots

Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| tkempkes | Hacking |
Reviews
| Hard to go back after using this | timeisup | 2020-04-10 | Version 1.0 |
Double hearts, false floors, and fast transition are all pretty self explanatory. Farming is a necessary part of old school RPGs, even Action-RPGs like Simon's Quest. This was much more grindy than Zelda II though. Like a lot of outdated RPGs such as Phantasy Star I and II, Dragon Quest/Warrior, Mother/Earthbound, CV2 just feels like a chore sometimes and for no real reason. You feel like your time is being wasted. The double hearts will respect your time better. (The largest heart, that comes from the gargoyles and some of the endgame characters like Mummies and flying monkeys do not double though. Neither do experience.) The false floors patch will too by simply showing you the tiles that aren't really there so you don't chuck holy water on every block. (There is one spot that I've found that it didn't show. The blocks above the marsh located below the stairs on the way to the "graveyard duck". Yuck, yuck.) The fast transition removes the dialog box of the day/night transitions, one-upping Redaction's sped up transition. All of this makes for a smoother play that respects your time better without eliminating any real challenges of any substance, just removes the tedium. They also work with the penalty reduction patch. | |||
| Vastly Limits Grinding | Shade Aurion | 2018-12-03 | Version 1.0 |
I used Double Hearts in my playthrough of Castlevania II - Simon's Quest+ here - https://www.youtube.com/watch?v=YUTCRuJqHYc&list=PLVFlHPy0Pa9ti3NATk3akAX3uHkQ66QWv And in the beginning, double hearts is great but by mid-late game I was just sitting on max hearts or able to farm them to max is a very short time. If there were a way to raise the Heart Cap this mod would be better in the later stage of the game but still, credit where credit is due. Well done! | |||
| No more overuse of Holy Water | Grimmy | 2018-09-26 | Version 1.0 |
The removal of fake blocks alone makes this worth it. | |||