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Castlevania II Annoyance Fixes

Original game : Castlevania II: Simon's Quest

Platform : NES

Author : tkempkes

Release date : 08 April 2012

Category : Improvement

Patch version : 1.0

Modifications : G, P

Downloads : 6886

ROM Information

Castlevania II - Simon's Quest (U) [!].nes - GOODNES 3.14
CRC32: A9C2C503
MD5: 1B827C602C904D8C846499C9F54B93E0
SHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7
SHA-256: F045D72683D3156555ECCBB56090888F03A15E5B25E59DB49DCA7A87330472D3

Hack description

This package includes a number of individual patches which are intended to improve some of the more annoying features of Castlevania II. The patches have been kept separate in order to make it easy for players to leave out any undesired changes.

The changes include:

- 'CV2 Double Hearts.ips': Doubles the heart values in order to allow the game to progress faster.

- 'CV2 False Floors.ips': Effectively removes the false floors by replacing them with empty space. This is intended to save the frustration of having to throw holy water all over the mansions.

- 'CV2 Fast Transition.ips': Completely removes the infamous "horrible night" dialog box, making the day/night transitions much faster. Note that when used together with the fantastic 'Simon's Redaction' hack, some players may find that the day/night transitions happen uncomfortably fast. This is because 'Simon's Redaction' speeds up the rate of the fade out and fade in during the transition. To address this, an additional ips has been included ('CV2 Fast Transition, Redaction.ips') to restore the fade rate back to its original state.

Screenshots

Contributions

ContributorType of contributionDescription
tkempkesHacking

Reviews

Hard to go back after using thistimeisup2020-04-10Version 1.0

Double hearts, false floors, and fast transition are all pretty self explanatory. Farming is a necessary part of old school RPGs, even Action-RPGs like Simon's Quest. This was much more grindy than Zelda II though. Like a lot of outdated RPGs such as Phantasy Star I and II, Dragon Quest/Warrior, Mother/Earthbound, CV2 just feels like a chore sometimes and for no real reason. You feel like your time is being wasted.

The double hearts will respect your time better. (The largest heart, that comes from the gargoyles and some of the endgame characters like Mummies and flying monkeys do not double though. Neither do experience.) The false floors patch will too by simply showing you the tiles that aren't really there so you don't chuck holy water on every block. (There is one spot that I've found that it didn't show. The blocks above the marsh located below the stairs on the way to the "graveyard duck". Yuck, yuck.) The fast transition removes the dialog box of the day/night transitions, one-upping Redaction's sped up transition.

All of this makes for a smoother play that respects your time better without eliminating any real challenges of any substance, just removes the tedium. They also work with the penalty reduction patch.

Vastly Limits GrindingShade Aurion2018-12-03Version 1.0

I used Double Hearts in my playthrough of Castlevania II - Simon's Quest+ here - https://www.youtube.com/watch?v=YUTCRuJqHYc&list=PLVFlHPy0Pa9ti3NATk3akAX3uHkQ66QWv

And in the beginning, double hearts is great but by mid-late game I was just sitting on max hearts or able to farm them to max is a very short time. If there were a way to raise the Heart Cap this mod would be better in the later stage of the game but still, credit where credit is due. Well done!

No more overuse of Holy WaterGrimmy2018-09-26Version 1.0

The removal of fake blocks alone makes this worth it.