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Crystalis Rebalanced

Original game : Crystalis

Platform : NES

Author : Red X

Release date : 10 May 2012

Category : Improvement

Patch version : Final

Modifications : P

Downloads : 3785

ROM Information

Rom Name: Crystalis (U).nes
SHA1: FD0DCDE4F1708B30D5C3DE1E463F1DDE89C5CB64
MD5: 545D341A017CE84641EAF77511EFB458

Hack description

A big problem with Crystalis is that in order to injure a boss you must be at a high enough level, which forces players to spend a lot of time grinding for experience. This patch removes the level check which allows players to finish the game at much lower levels than before. Some changes to spells and weapons have also been made to give players more viable options for defeating enemies.

Screenshots

Contributions

ContributorType of contributionDescription
Red XOriginal Hacking

Reviews

Vastly superior to other rebalance hacksHaniel2022-08-08Version Final

This is a very good, mild hack that tweaks some aspects of the game to make it a little more convenient to play.

I did not find that it altered the gameplay or challenge, other than allow the player a little more wiggle room in boss battles while adjusting some of the damage and sword weapon cost. It doesn't make the game easier; it just streamlines it a tad.

I like the idea of this sort of rebalance, which is more of a tweak that is barely noticeable as you proceed in the game.

I highly recommend this hack + the proofread and computer repair, which I have tested that all work together with no glitches or bugs.

Worth a play if you love the game.Crysalim2015-04-14Version Final

The changes in this hack are subtle, but worth a playthrough especially if you're a huge fan of Crystalis (can you tell that I am? My namesake came from somewhere after all..)

The highlights are the removed level restriction to kill enemies and bosses (you still need to use the right sword however!), automatic equip of balls for each sword (the level 2 attack - make sure you unequip bracelets for other swords to do this), and vastly decreased MP costs to use level 3 attacks for each sword. The latter is a boon and makes the sword bracelets actually worth using in this game.

I'd love to see some other changes in a Crystalis hack. I wonder if anyone will ever change the mass amount of typos in the translation? This is still worth a playthrough, and ti's fun see how low level you can manage to beat the game - monsters can become extra difficult without the level requirement forcing you to increase your attack and defense before facing them.