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RockMan Overdrive
Original game : Mega Man 3
Platform : NES
Author : The Sloth
Release date : 14 July 2012
Category : Complete
Patch version : 1.0
Modifications : G, L, P, O
Downloads : 2417
ROM Information
Rockman 3 - Dr. Wily no Saigo! (J) [!].nes - GOODNES 3.14Hack description
Rockman Overdrive is a hack with decent challenge, fast paced action, and good replay value. You can choose to explore Top Man's Ice World or Magnet Man's Robot Factory!!Screenshots



Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| The Sloth | Hacking |
Reviews
| Overdrive - BAD | CANbus | 2021-09-23 | Version 1.0 |
It looks like good description about this hack but NOT.
I don't recommend it. | |||
| So Much Potential | Mother Kojiro | 2017-11-30 | Version 1.0 |
This hack has a lot of problems, the biggest of which is that it's just too chaotic. There are tons of enemies almost everywhere; nearly the entire game is a total flicker fest. It's not even just that they're in cheap places, either; the levels become quite tedious to complete, because not only are you constantly stopping to fight enemies, each fight will take you quite a while. A few of the first 8 boss chambers have pits, which wouldn't be so bad, but you have to be careful of where you are when you beat the boss, lest you fall to your death while running to the center of the room. Some of the levels - Top Man's springs immediately to mind - have backgrounds that could cause a bad headache. Oh, but when this hack is on point, it is a thing of absolute beauty. With the number of handmade tiles, you can tell that a lot of love went into this. The bosses don't have new identities, but every single one is a different palette, and so are your weapons. There are some really cool background elements in Spark Man's stage, and the second Gemini Man stage has an absolutely breathtaking underwater section that actually uses Rush Marine! Magnet Man's stage inspired me to write a stylized article about it, and his boss chamber is a thing of which dreams are made; I'd drop everything and run to play a hack with all of the boss chambers laid out like such a glorious jungle gym! I think this hacker would make an excellent collaborator, because there are some marvelous ideas here, but lacking is the experience necessary to reign them in and make them work. Please keep trying; I could be your biggest fan! | |||
| Learn more, please... | ananda | 2012-09-15 | - |
I played your game and I thought it would be excellent by reading your description. Yes, maybe it's good for a beginner hacker. But, try to learn more about Mega Man hacking. 1. Many lags. Many, many lags... Don't put a ton of enemies on one screen. It obviously reduces convenience, like putting more than two big fly jump enemies on one screen. 2. Many places can make the player stuck and force game to reset. For example: at Spark Man's first room in the left side, or in Magnet Man first room transition (down) if you don't use ladder. 3. It is evil to put holes in first eight robot master's boss room. I don't care about other boss rooms. This sometimes can make the player fall into the pit when he's walking to the center of room for absorbing weapon. 4. About jumping to absorb weapon in Magnet Man's stage after beating the boss; sometimes the player can't jump to the center of the Y position of the room because there is a wall or platform and if it happens there will be an infinity loop until the game resets. 5. Don't use light palettes for the backgrounds please... It can hurt the eyes or create confusion, like in many stages, for example: Top Man stages, I am really confused to distinguish between wall and background. Then there is huge hole in the beginning for 2nd cat miniboss. 6. In MM3, the horizontal room transitions still happen although there is 16x16 wall blocks. In Snake Man's stage, this glitch happens after top platforms gimmick and before boss door. 7. In MM3 too, sometimes the left down screen, can cause abnormal down room transitions to previous screens like in your Gemini, Spark and Magnet Man's stage. 8. Care for glitches. Especially the graphical glitches. Also, always check the checkpoint positions everywhere you put them. 9. Players can't pass many levels without getting hit. 10. The level design is a bit bad in my opinion. The one thing I like from your hack is just Metal Blade. But, the hack still needs many, many, and many improvements. I'm so sorry for this, I can't recommended this hack yet. :) | |||
| Try it at your own sake. | Zieldak | 2012-07-19 | - |
I thought this hack would be a good hack when I first saw it, but when I started playing it, I realized that it's not really a masterpiece. The level desing is a bit bad (Shadow Man's stage is a good example), and the enemy placement is a total chaos in some areas. Let's see Magnet Man's stage: There are a lot of platforms in the stage where you want to jump, and a Rock Thrower appears without a sign and throw a rock at you, and most likey you will fall down, without being able to avoid the attack. Some rooms of the stages are full with enemy overloads. Some of the Boss Rooms are a total mess too. After playing through the game, I found some glitches too. (Check for Overdrive - Shadow Man Checkpoint Scroll Glitch on youtube to see one of them.) Only try it at your own sake. | |||