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Lagrange Point

Original game : Lagrange Point

Platform : Nintendo Entertainment System

Language : English

Released by : Aeon Genesis

Release date : 05 November 2014

Status : Fully Playable

Patch version : 1.01

Downloads : 15669

ROM Information

CRC32: 6BB11112
MD5: C12D0CC3520FBDF99535159A36368FCD

Note that these were generated on a ROM with a bad iNES header (SRAM disabled.) This ROM was used as a base for the patch so patched ROMs would *all* have SRAM enabled.

Translation description

Lagrange Point is a sci-fi RPG for the NES. A biological catastrophe has occurred in the series of space colonies collectively known as the Isis Cluster, and after communications cease, Earth sends a recon unit to investigate. Shortly after landing, the squad is ambushed by violent robots. Their pilot, Gene, wakes up in an infirmary with his dying captain, whose last words are to "find Stolte."

The game itself features multiple swappable party members, item fusion, and a semi-linear plot (at one point the player is tasked with acquiring three macguffins, but it's up to you which you go after in which order.) Lagrange Point is unique among NES RPGs, the only game on the system to make use of Konami's proprietary VRC7 FM sound hardware. As such, it's gained no little notoriety for the quality of the music it outputs; whether the actual compositions are to your liking is up to taste, but there are certainly no other NES game sounds like this.

The translation itself is almost as old as the community that produced it. The project originally belonged to J2E Translations; it was passed to Aeon Genesis in... 2007-ish, after necrosaro disbanded J2E to focus on his doctorate. It's also the very first game that Tomato did the script for. His relative inexperience at the time unfortunately showed in the text, and several of the strings needed to be doublechecked throughout the editing and testing processes.

The game's text was originally compressed, with six bits of every byte being used per character instead of all eight (25% savings in space.) By rewriting the dialog engine we managed to get that up to about 33% (closer to 42% if you only count the main dialog, which makes as full use of the changes as possible) but it's still an awfully tight squeeze. Romhacker Pennywise (http://yojimbo.eludevisibility.org/) helped move some of the game's data around a bit, and we both worked on menu expansions to allow for twelve-character item names instead of the original eight. The result is quite nice.

Screenshots

Contributions

ContributorType of contributionDescription
Gideon ZhiHackingProject leader, romhacker, assembly hacking
PennywiseHackingAssembly hacking
TomatoTranslationText translation
DeetsScript Editing/RevisionText edit
g8z et alHackingNo-compression dialog routine
necrosaroHackingInitial hacking and compression discovery

Reviews

Fantastic translation of a great gameInAnotherCastle2021-11-26Version 1.01

Lagrange Point is one of those games I probably wouldn't have known existed if it wasn't for this patch.

As it happens, it's a quite good game that I'm so far finding enjoyable in similar way as Mother, but for different reasons.

Atmosphere, sound is part of it, story and dialog also are important. It helps that this translation is of professional quality.

Also much appreciated is that it works on real hardware. I imported the game and swapped its ROM :-)