Checksums (unpatched): GoodNES File Name: Battle of Olympus, The (U) [!].nes File MD5: 021D505BD7F5EA9101C33171FEEBDF3A File SHA-1: DC1ED05F850070CCD73DC1D0F52CDA0277A0EF05 File CRC32: B99394C3 ROM MD5: FD643D07B01072A1376353BD37B1F8C6 ROM SHA-1: 6027C3631B18C7352531E4339D7B33D12C4C4E97 ROM CRC32: 6B53006A - Checksums (patched): File MD5: B78AC2675EFC20951B77B80BE7358D64 File SHA-1: 2DC1AE4BB11CD91738B59438D1F6F5C76C7980FC File CRC32: 9972D80E ROM MD5: 189B441A77B7B7CE95D76FECF47DBB3D ROM SHA-1: 8315E28B9A1B7EEBE66E88ED7AF0F1308CF9188D ROM CRC32: 4BB24CA7
Translation description
The Battle of Olympus, finally in Latin like it was originally intended to be.
Technical highlights from the screenshots:
The graphics for the title screen, like most of the game's graphics, were compressed using a mildly irritating simple RLE scheme.
The layout for the START/CONTINUE screen was also compressed, using a slightly more annoying Huffman + RLE scheme.
The game's main script was significantly troublesome to extract and insert. See the whining in the readme and elsewhere for more details on that.
Successfully shifting the selection arrow for the Yes/No options took almost as long as translating the main script did :/
Text still looks good on the smaller display window (okay, this really isn't impressive at all; it's just an excuse to give Helene some more screen time!).