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Bishoujo Senshi Sailor Moon

Original game : Bishoujo Senshi Sailor Moon

Platform : Sega Genesis

Language : English

Released by : Supper

Release date : 12 April 2018

Status : Fully Playable

Patch version : 1.0

Downloads : 8998

ROM Information

No-Intro ROM name: Bishoujo Senshi Sailor Moon (Japan).md
Size: 2097152
CRC32: 5E246938
MD5: B5365025A46A2781C63E254345268BF1
SHA-1: 7565B0B19FB830DED5E90399F552C14C2AACDEB8

Translation description

This is a complete English translation patch for the Mega Drive version of the beat-'em-up Bishoujo Senshi Sailor Moon (Pretty Soldier Sailor Moon), developed by Ma-Ba and of course based on the popular franchise by Naoko Takeuchi.

Patch features:

Screenshots

Contributions

ContributorType of contributionDescription
SupperHackingHacking, Art
Eien Ni HenTranslation

Reviews

YES!!!!!!Cupcom5/NGKFlower2019-07-04Version 1.0

I've been playing this game for years and I'm glad some FINALLY made an ENG patch for it!

I was finally able to enjoy the complete story for what it's worth!

Thumbs Up!!! :D

Moon Prism Power, Make-Up!FlamePurge2018-04-16Version 1.0

Review of the Translation:

The English script reads really well. Even the signs on buildings in-game were translated with no flaws. To the naked eye, there are no mistakes in Supper's coding, and it looks like they were able to implement a proportional font for the dialogue. The newly-English title screen is also very beautiful, using the logo by Marco Albiero that adorns the modern merch you can buy today.

I'm a huge Sailor Moon fan and I honestly can't complain about any of the term choices. For Moonies out there, I will note that Eien Ni Hen decided to take more of a traditional fan-researched approach to names of things in the franchise.

Here are some quick notes:

  • All original names are intact (Usagi rather than Serena, etc.)
  • Honorifics are kept, akin to the manga translated by Kodansha
  • Your enemies' malevolent ruler is Queen Metaria, as in Ian Miller's research, instead of Metalia
  • The Dark Kingdom's minions are "youma"
  • The girls are Sailor Senshi as opposed to Soldiers or Guardians

It's likely that the term "Senshi" was used since enemies will often say something like, "Sailor Senshi, I will destroy you!" Since this is only a single-player game, it seems odd to have the foes say "Sailor Guardians" every time. By keeping it as Senshi, which is used as both plural and singular, it eliminates confusion and lets the player decide if the enemies are talking to one or all of the girls.

The only thing I disagree with is that Jadeite and Sailor Venus' incorrect idioms were directly translated from Japanese. The Sailor Moon: Another Story team did this too, and it's just proof that all humor is lost when you directly translate things like this.

Review of the Game:

The plot is pretty basic: somehow, the Dark Kingdom has been resurrected. You can see a cutscene about this for yourself if you listen to the full Genesis rendition of Moonlight Densetsu at the title screen, then wait a few seconds. Choosing "Start" at the title screen has you pick one of the five standard Sailor Senshi; once selected, you begin the game.

At the start of each new level set, you'll get some additional banter between the Senshi you chose and their talking familiar, Luna. (A cute touch is Sailor Venus instead converses with her cat, Artemis.) There will also be some conversation between each boss and your chosen Senshi near the end of the level.

As a beat-'em-up, it's standard fare. You have several different moves; SaiyanPureheart's guide on GameFAQs has the complete list. In particular, the girls have 3 separate special attacks, and Mercury and Jupiter both get an additional one!

Gameplay flow is also typical: you keep going forward, clearing out any enemies in your way until the game lets you progress. There are healing items and 1ups hidden throughout the environment for when your girl's HP gets too low. There's no save system, so once you die, you have 10 seconds to choose "Continue?" to be taken back to the start of your current level set. That is, until you run out of Continues... Luckily, the Options Menu lets you choose up to 7 Continues, as well as 3 difficulty modes.

Interestingly, while the game stops you from progressing without its permission-as it is most beat-'em-ups-you can actually walk back a fair way. This means that if you don't mind doing a bit of backtracking, you can strategically save a restorative for later. Something even cooler is that, in later levels, you're awarded items that permanently increase your max HP until the end of the game.

The Senshi also have slightly different play styles. For example, Sailor Venus attacks with a whip and can't combo, but as a result can ward off attacking enemies from afar, and Sailor Mercury has speedier strike combos, but does less damage. Also, a nice touch is that there are 3 different endings, one for each difficulty-and there's a surprise waiting for you if you beat the game on Hard Mode. You can potentially play the game up to 15 times to play as every Sailor Senshi on each of the 3 difficulties.

As stated earlier, this game is single-player only, which is its only major negative. Multiplayer would've really improved this game, since I feel that the Genesis version's gameplay is a step above its SNES counterpart.

If you're a fan of beat-'em-ups or are just a diehard Moonie, I recommend giving this a go through at least once each on Normal and Hard difficulties.