Retro Hackers LogoGuestLog in

Summer Tree
News
Database
Users
Projects
Game Ports
Videos
Music
Material
Feedback

Super Robot Taisen OG: Original Generations

Original game : Super Robot Taisen OG: Original Generations

Platform : PlayStation 2

Language : English

Released by : Kingcom

Release date : 23 December 2020

Status : Fully Playable

Patch version : 1.2

Downloads : 16451

ROM Information

SCAJ-20185
A known good dump of the original Japanese version has the following hash values:
- MD5: 5F8EF32E8497C403C3A39FBABC4F90EC
- SHA-1: 3E7F5B9B12F93606406B05CF4AC597E9BA69B8F3
- SHA-256: 7C82E7303949C1C92331AC7AAFF0EF1C8500B7AB8A227502964FCAB7EDB179EB

Translation description

This is the complete translation of Super Robot Wars: Original Generations.

Screenshots

Contributions

ContributorType of contributionDescription
KingcomHacking
BlackDog61Hacking
DewgrassTranslation
Ngram PriskenTranslation
FeiScript Editing/Revision

Reviews

Excellent TranslationShophoenix2021-07-31Version 1.2

Just finished OGs 1. Great translation. Reminds me of the GBA version, but better! Made an account just to recommend this translation. Really hope SRT OGs: Gaiden is their next project!!! Thanks for all the hard work on this!!!

Thanks for the hard work!Frocto2021-04-15Version 1.2

This is an exceptional translation and all the localizations are fun. It's frankly criminal that a game so critical to Super Robot Wars was left untranslated for so long and your hard work is greatly appreciated.

Glad to finally have this game in English! ...SortaDiamondDust1322021-04-11Version 1.2

Whoa. I mean the other reviews weren't kidding. I would kinda call this a half translation/half localization. While I would say a good majority of the script is translated rather faithfully, the battle dialogue in general is just kinda out there. Tenzan in particular is just a meme-spouting machine that absolutely feels like some sweaty, greasy streamer you'd see on Twitch or maybe Fox Kids. Like, he's the kind of guy that would send you hatemail on PSN/Xbox Live because you 360-no-scoped him. I mean I laugh every time he opens his mouth. That's not necessarily a bad thing, but it IS kinda distracting if you know some Japanese and know what the line SHOULD be. Irm also has a couple of rather funny lines where you can tell the translators were just having fun with the dialogue. So, for me personally, it's really not that big a deal. I mean, I'm just happy to FINALLY be able to play this game in English. It's almost a crime we never got this back in the day. Yeah, I know Sony was an a-hole about the whole voice acting thing, but at least with this, it feels like a dream come true.

As for the editing/translating itself, it's top notch. Good looking font. Basically no spelling errors. No bugs that I've run into. You can play this badboy front to back with no issues, something I appreciate. The people that worked on this did a bang-up job and clearly had a lot of love for the source material. Like everyone else is saying, other than the lines being 'spiced up' I guess, this is a pretty professional effort that you could easily mistake for Banpresto/Namco Bandai/whoever makes these things. Actually, the newer SRW titles (V, X, T) also kinda have wacky scripts like this one, so maybe that's what the translators were going for. To be clear, it really only seems to be the dialogue in battle that's kinda wacky and not the stuff outside of it. I think another reviewer put it best where it feels like maybe two different people worked on each, but I'm obviously not sure.

So yeah, I recommend it, but it really does depend on if you're the sort that HATES anything that isn't just a straight-up translation, or if you just care that the game is finally in something other than moon language.

A Localization That Brings the Best of Both WorldsAreat Maxwell2021-01-14Version 1.2

And for the most part, I'd say they succeeded.

I've played both the official GBA translation of the OG games and the Japanese OGS. In fact, I've replayed the Jap version God knows how many times. SRW has always been my go-to game to practice my Japanese, and I keep replaying whenever I get to a certain level of Japanese Proficiency.

Now, while there's a special place in my heart for Atlus' localizations, I'd say Kingcom's team did a better job here. Gamers fresh off the official localizations of both V and X would feel right at home with this one. I especially like the way they handled Lamia's "arimasudesu's" and the like, their translations of which I find cute-even hilarious, at times. Of course, I'm still in early stages playing OG2, so my opinion on that might change later.

That said, no translation will ever be 100% perfect. Any translation will reflect a translator's bias, no matter how well they temper it. So I understand why anyone would have a hard time translating-or even bothering to translate-Sanger's samurai-speak. Short of making him sound like a medieval knight, I can find no other way to accurately bring across that jidaigeki-laden vocabulary of his. (I once did that while applying for a translation project. Never heard back from the project lead.)

I would concede to Atlus' handling of the GBA version's translation on one part. While Sanger's "The sword that cleaves evil" is closer to the original Japanese, I can't help but prefer the impact of Atlus' "The sword that smites evil." A minor distinction, perhaps, but writing poetry has made me appreciate those little things, nonetheless.

I also noticed that, in OG1, the translations for Ryusei's and Kyosuke's route are slightly different in tone. That's all right with me. After all, they're different points-of-view. However, I can't help but feel that some of the dialogue, which should be identical in both routes, also sound slightly different.

I could rationalize that by pretending that Ryusei and Kyosuke are relating the story to someone, and that they remember certain dialogues differently. Still, it might be something for Kingcom's team to look into if they ever decide to release another version.

Besides that, most of the other issues I've found are cosmetic. For instance, in some unit menus, some of the unit bonuses have their text running over the menu's right border. Also, I'm not sure if it's an issue with my PC or what, but it took almost an hour for me to successfully patch the 1.2 into my ISO. For some reason, I couldn't use the xDelta UI, either.

Lastly, I'd like to thank Kingcom's team for bringing an enjoyable translation of one of my fave SRW games. I hope that, someday, the team will reunite to work on OGG. It would certainly be great to see that one get the same love that they gave this one.

Would that be wishful thinking?

Less a 'translation' and more a 'localization' (EDIT: big bug included)RayOfSpeed2021-01-02Version 1.0

EDIT: Patch introduces a bug where option parts may become unusable. Only seen so far with parts on the Angelg when you briefly lose it during the OG2 portion, but be aware of it. This isn't an issue with the unpatched game.

If you liked VXT's style of translation, then this will be up your alley. Unfortunately, it really feels like the translation has been handled by two different people, at least where it comes to the battle dialogue: one person who did it basically straight, and another who either made things up wholesale or simply overlocalized it as if they were working at 4kids. For example, Marion refers to the Grungust Type-0's zankantou as a 'steak knife', when she should call it a 'sushi knife'. There are other, extremely strange translation choices as well, such as the joke about what to call Sanger (Excellen calls him 'boss' in engrish, and Sanger remarks that Kyosuke should call him 'oyabun'; this patch replaces it with suggesting that Kyosuke should call him 'Honcho', with an umlaut over the first o for some reason). There's no consistency, either: early in the piece a joke Excellen makes about how Bullet should call her 'Sensei' is replaced with a more western "Miss Browning", but multiple characters refer to Rishu as "Sensei", begging the question of why the decision was made to write around it in a scene not ten minutes of (slow) play beforehand.

A suggestion in my stream was that any of the weird battle quotes were taken from the GBA official releases, but to my recollection that's not the case (I may be wrong, since it's been a lot of time and distance). The big problem I have with this is that when so much of the battle dialogue is either inaccurate or replaced entirely with new dialogue (some of which is completely out of character), it makes it very difficult to trust the 'translated' dialogue in other places - which is the biggest draw to this kind of translation patch (since almost everyone who actually has an interest in this series has probably played the game in Japanese menus to begin with).

Unfortunately, this isn't even a case of 'if you don't like it go play the GBA' - putting aside the gameplay being radically different, OGs redefined major parts of the setting and added plot beats and characters that don't exist in the GBA releases.

That being said, I do have to praise the technical skill involved in the patch: flying graphics and title cards have been replaced, even though that can be a tremendous pain in the ass to do, and the text mostly looks good. There is even an option for italicized text, something the game doesn't support under normal circumstances (although it is unfortunately only applied for emphasis instead of correctly being used for ship names, and rarely at that).

While technically impressive, the poor translations (or simply 'making it up') for battle dialogue is very frustrating and casts other aspects of the translation in a poor light, making it difficult for the end user to trust that what they're getting is an accurate translation. If I was going to compare the quality of this patch to a real production company, I'd compare it to 4kids, and I don't mean that in a purely negative way - the style of localization is simply similar. I can't in good conscience refer to it as a 'translation patch', however, because it simply isn't a translation.

If you want to have a look for yourself - I archived the stream I did it of this morning: https://www.twitch.tv/videos/842273245

As a note to the authors... you guys should find out which company does the SEA English localizations for SRW now and apply to them. Your style is really similar and you're clearly capable of working at a professional level.

Never thought I'd have this thanksMrDro2k2020-12-29Version 1.2

Wow I just played half the game using Google Translate now to actually have OG1 & OG2 PS2 translated this is great! Big fan of the Original Generations games hopefully we'll get more translations for the other games down the line but I'm thankful for this! Awesome translation!

Unbelievably superb hacksoulgain982020-12-27Version 1.2

I have been waiting my whole life for this (no joke). This guy is the same guy who translated the SRW J as well right? Kudos to you my guy, I seriously respect your work.

Translation wise, if I were to rate it, I would say that the level is on par with the SRW VTX series, which is awesome. Translation is much better than I had anticipated, highly recommended. I had a save file previously, stopped mid chapter or SRW OG2.5, will resume playing it soon. Had better translation than SRW OG Moon Dwellers imo.

And yes it is playable on a save file that I had from the SRW OGs that was not translated, in case anyone is wondering.

Amazing workPsionicStorm2020-12-25Version 1.2

It's great. Every word fills the space greatly. I'm enjoying the game so much thanks to you. Works great on original system through SMB over OPL.

Excellent and professional localizationReiska2020-12-23Version 1.2

(Note: At the time of writing, I've played through approximately half of the game on one route, but I feel confident commenting on it based on the portion I've seen.)

If you didn't tell me this was a fan translation, I could easily be convinced that it was a professional job. The script reads clearly, characters' personalities come across clearly and consistently, and the under-the-hood hacking work to refactor all the menus to accommodate English text looks like they were always designed that way.

This is the definitive way to play Super Robot Wars OG1 and OG2 in English, period.

This is the way to play SRW OGSLedah0132020-12-23Version 1.2

Having tested the game on an emulator and in a physical PS2, I can say that the game runs without a problem. The amount of love and care that was put in this project is beyond of what I expected.

The translation is good and easy to follow, the language feels natural and the hacking job is so good that it seems that the game was originally released in English.

Thank you to everyone that made this possible.