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Piken

A simple guy who is curious about everything and likes to take things apart. One day, his attention turned toward his SNES…


Since then, he’s written a few documents on what he’s learned and a few small utilities (mostly DOS), mostly written back in his earlier college days. After graduating (somehow persuading his professors do a master’s project on exploring the potential of the Xbox 360 for scientific visualization), he decided to continue his interest of graphics, and now works on DirectX.

0 Hacks

0 Translations

3 Utilities

TitleDescriptionAuthorCategoryVersionLanguageDate
BgMapperThis utility helps in making maps of the levels in all those classic games. Eventually, it will be t...PikenMiscellaneous Graphics Tools1.7.7English10 Mar 2003
SpriteViewSpriteView is a small, speedy graphics viewer (not editor) that supports several formats of console ...PikenGraphics Viewers1.6.6English10 Mar 2003
Tilemap ViewerTileView displays the byte/word arrays in a file as colored blocks to aid in finding tilemap pattern...PikenGraphics Viewers1.8.7English25 May 2001

8 Documents

TitleDescriptionAuthorCategoryVersionDate
Tile LocationsThis file gives hex locations for graphics in various games.PikenGame Specific2004-04-044 Apr 2004
SNES Chip LabelsA document outlining the actual chip markings found on the SNES circuit board. Also has chip informa...PikenHardware Info.2004-04-044 Apr 2004
Pseudo 16x16 TilesDetailed information on a special type of graphics storage used by Mario World, Zelda: ALTTP, Super ...PikenGraphics Hacking2004-04-044 Apr 2004
SNES Layering ExplainedThis is some advanced information on layering and color math in SNES background modes 0 and 1. An...PikenHardware Info.2004-04-044 Apr 2004
FX GraphicsA little bit of information outlining the FX chip's graphics formats for StarFox and Yoshi's Island.PikenGraphics Hacking2003-04-044 Apr 2003
Super Famicom Sound ManualA manual to the SPC700 and SNES sound hardware. IPL ROM disable bit of register $00f1 functionality ...PikenHardware Info.2001-10-1515 Oct 2001
Zelda Decompression CodeA commented trace log of the Zelda graphics decompression routine.PikenGame Specific1.022 Feb 2001
SNES and GB sprite storage formatsThis document covers several different storage formats for GB and SNES graphics.PikenGraphics Hacking0.028 May 1998