GuestLog in

Piken
A simple guy who is curious about everything and likes to take things apart. One day, his attention turned toward his SNES…
Since then, he’s written a few documents on what he’s learned and a few small utilities (mostly DOS), mostly written back in his earlier college days. After graduating (somehow persuading his professors do a master’s project on exploring the potential of the Xbox 360 for scientific visualization), he decided to continue his interest of graphics, and now works on DirectX.
0 Hacks
0 Translations
3 Utilities
| Title | Description | Author | Category | Version | Language | Date |
|---|---|---|---|---|---|---|
| BgMapper | This utility helps in making maps of the levels in all those classic games. Eventually, it will be t... | Piken | Miscellaneous Graphics Tools | 1.7.7 | English | 10 Mar 2003 |
| SpriteView | SpriteView is a small, speedy graphics viewer (not editor) that supports several formats of console ... | Piken | Graphics Viewers | 1.6.6 | English | 10 Mar 2003 |
| Tilemap Viewer | TileView displays the byte/word arrays in a file as colored blocks to aid in finding tilemap pattern... | Piken | Graphics Viewers | 1.8.7 | English | 25 May 2001 |
8 Documents
| Title | Description | Author | Category | Version | Date |
|---|---|---|---|---|---|
| Tile Locations | This file gives hex locations for graphics in various games. | Piken | Game Specific | 2004-04-04 | 4 Apr 2004 |
| SNES Chip Labels | A document outlining the actual chip markings found on the SNES circuit board. Also has chip informa... | Piken | Hardware Info. | 2004-04-04 | 4 Apr 2004 |
| Pseudo 16x16 Tiles | Detailed information on a special type of graphics storage used by Mario World, Zelda: ALTTP, Super ... | Piken | Graphics Hacking | 2004-04-04 | 4 Apr 2004 |
| SNES Layering Explained | This is some advanced information on layering and color math in SNES background modes 0 and 1. An... | Piken | Hardware Info. | 2004-04-04 | 4 Apr 2004 |
| FX Graphics | A little bit of information outlining the FX chip's graphics formats for StarFox and Yoshi's Island. | Piken | Graphics Hacking | 2003-04-04 | 4 Apr 2003 |
| Super Famicom Sound Manual | A manual to the SPC700 and SNES sound hardware. IPL ROM disable bit of register $00f1 functionality ... | Piken | Hardware Info. | 2001-10-15 | 15 Oct 2001 |
| Zelda Decompression Code | A commented trace log of the Zelda graphics decompression routine. | Piken | Game Specific | 1.0 | 22 Feb 2001 |
| SNES and GB sprite storage formats | This document covers several different storage formats for GB and SNES graphics. | Piken | Graphics Hacking | 0.0 | 28 May 1998 |