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RedComet
RedComet is the evil genius behind Twilight Translations and a founding and ongoing member of the Romhacking.net Staff. His romhacking career began in early 2002 when he discovered Aeon Genesis’ Mobile Suit Gundam Cross Dimension 0079. Distraught at the lack of progress, he resolved to create a patch for the game himself.
While he never managed to do that (or even come close), he did develop a basic toolkit of romhacking skills which he put to use on a Famicom game known as Dragonball Z: Assault of the Saiyans. Working diligently over the next few months, he was able to not only extract the scripts, but find a translator too! All of this culminated in the release of version 0.99 of the English patch in early February 2003.
With his mission accomplished and feeling severely burned out, RedComet faded into (relative) obscurity for the next few years until finally resurfacing in the summer of 2005 when he opened Twilight Translations. He has since been a very active member of the romhacking community, releasing to-date (late 2007) four Japanese-to-English translation patches, with more in the works.
It is safe to say with some certainty, that RedComet will continue to be a contributing member of the romhacking scene for many days to come.
Prominent projects and contributions include the Dragonball Z Famicom RPGs and a variety of detailed source code dealing with advanced romhacking techniques, such as compression and Variable-Width-Fonts (VWF).
Interview with Bobby Vandiver (Red Comet) (By Andrew Quemere - April 26, 2016).
0 Hacks
0 Translations
2 Utilities
| Title | Description | Author | Category | Version | Language | Date |
|---|---|---|---|---|---|---|
| Cartographer | Cartographer is a program designed to extract the script(s) from a file and dump them in such a way ... | RedComet | Script Extraction / Insertion | PR3 | English | 29 Dec 2008 |
| WordCount | Scans a user defined number of files and returns the frequency of each word in the files. Very usefu... | RedComet | Searching | 1.01 | English | 30 Aug 2006 |
7 Documents
| Title | Description | Author | Category | Version | Date |
|---|---|---|---|---|---|
| Dual-Tile Encoding: NES/Famicom Implementation | A document describing one method of implementing Dual-Tile Encoding in an NES game. | RedComet | Assembly | 1.00 | 1 Dec 2006 |
| Dragonball Z Gaiden: Plan to Eliminate the Saiyans Source Code | The source code for all of the (documented) ASM changes made to Dragonball Z Gaiden for Twilight Tra... | RedComet | Source Code | 1.0 | 30 Oct 2006 |
| V Gundam Source Code | The commented source code for the VWF in Twilight Translations' patch for V Gundam. Also included is... | RedComet | Source Code | 1.0 | 25 Oct 2006 |
| Dragonball Z: Assault of the Saiyans Source Code | The source code for all of the (documented) ASM changes made to Dragonball Z 1 for Twilight Translat... | RedComet | Source Code | 1.0 | 13 Oct 2006 |
| Dragonball Z 3: Killer Androids ASM Source Code | The source code for all of the (documented) ASM changes made to Dragonball Z 3 for Twilight Translat... | RedComet | Source Code | 2.0 | 8 Oct 2006 |
| Text Routines: Locating them with FCEUXD | This takes a look at one method of locating a text routine using FCEUXD. Intended for ASM newbies. | RedComet | Assembly | 1.0 | 25 Sep 2006 |
| Graphics Hacking | A tutorial that covers the basics of graphics hacking using Final Fantasy 1 (US) and Tile Layer Pro ... | RedComet | Graphics Hacking | 1.0 | 24 Dec 2005 |