Retro Hackers LogoGuestLog in

Summer Tree
News
Database
Users
Projects
Game Ports
Videos
Music
Material
Feedback

RedComet

RedComet is the evil genius behind Twilight Translations and a founding and ongoing member of the Romhacking.net Staff. His romhacking career began in early 2002 when he discovered Aeon Genesis’ Mobile Suit Gundam Cross Dimension 0079. Distraught at the lack of progress, he resolved to create a patch for the game himself.


While he never managed to do that (or even come close), he did develop a basic toolkit of romhacking skills which he put to use on a Famicom game known as Dragonball Z: Assault of the Saiyans. Working diligently over the next few months, he was able to not only extract the scripts, but find a translator too! All of this culminated in the release of version 0.99 of the English patch in early February 2003.


With his mission accomplished and feeling severely burned out, RedComet faded into (relative) obscurity for the next few years until finally resurfacing in the summer of 2005 when he opened Twilight Translations. He has since been a very active member of the romhacking community, releasing to-date (late 2007) four Japanese-to-English translation patches, with more in the works.


It is safe to say with some certainty, that RedComet will continue to be a contributing member of the romhacking scene for many days to come.


Prominent projects and contributions include the Dragonball Z Famicom RPGs and a variety of detailed source code dealing with advanced romhacking techniques, such as compression and Variable-Width-Fonts (VWF).


Interview with Bobby Vandiver (Red Comet) (By Andrew Quemere - April 26, 2016).

0 Hacks

0 Translations

2 Utilities

TitleDescriptionAuthorCategoryVersionLanguageDate
CartographerCartographer is a program designed to extract the script(s) from a file and dump them in such a way ...RedCometScript Extraction / InsertionPR3English29 Dec 2008
WordCountScans a user defined number of files and returns the frequency of each word in the files. Very usefu...RedCometSearching1.01English30 Aug 2006

7 Documents

TitleDescriptionAuthorCategoryVersionDate
Dual-Tile Encoding: NES/Famicom ImplementationA document describing one method of implementing Dual-Tile Encoding in an NES game.RedCometAssembly1.001 Dec 2006
Dragonball Z Gaiden: Plan to Eliminate the Saiyans Source CodeThe source code for all of the (documented) ASM changes made to Dragonball Z Gaiden for Twilight Tra...RedCometSource Code1.030 Oct 2006
V Gundam Source CodeThe commented source code for the VWF in Twilight Translations' patch for V Gundam. Also included is...RedCometSource Code1.025 Oct 2006
Dragonball Z: Assault of the Saiyans Source CodeThe source code for all of the (documented) ASM changes made to Dragonball Z 1 for Twilight Translat...RedCometSource Code1.013 Oct 2006
Dragonball Z 3: Killer Androids ASM Source CodeThe source code for all of the (documented) ASM changes made to Dragonball Z 3 for Twilight Translat...RedCometSource Code2.08 Oct 2006
Text Routines: Locating them with FCEUXDThis takes a look at one method of locating a text routine using FCEUXD. Intended for ASM newbies.RedCometAssembly1.025 Sep 2006
Graphics HackingA tutorial that covers the basics of graphics hacking using Final Fantasy 1 (US) and Tile Layer Pro ...RedCometGraphics Hacking1.024 Dec 2005