Retro Hackers LogoGuestLog in

Summer Tree
News
Database
Users
Projects
Game Ports
Videos
Music
Material
Feedback

Dungeon Master

Game : The Legend of Zelda

Platform : Nintendo Entertainment System

Author : snarfblam

Release date : 08 Apr 2009

Category : Level Editors

OS : Windows

Skill Level : Beginner

Version : 0.1

Downloads : 5331

Utility description

Dungeon Master is a dungeon editor for the original Legend of Zelda game. This editor, combined with the "Zelda Tech" over-world editor, provides all the tools necessary to perform a complete, comprehensive hack of Zelda (including a second quest if you so desire).

Features include screen editing, layout editing, passageway editing, complete map editing, and more (you can even change which enemies are in each dungeon).


For those who are experiencing Microsoft Framework crashes when running this program, please make sure that you are not using an emulator on the ROM you are currently editing or using the ROM with another program as it may cause a conflict & prompt an error on start-up or while using this utility.

Reviews

Nearly ComprehensiveKevvyLava2019-10-02Version 0.1

This tool allows just as much freedom as you can possibly get within the confines of the game. The things that do take a tad bit of time are pretty simple point-and-click exercises. Hard not to recommend this to anyone looking to get their feet wet. The little mistakes you'll make along the way have to do with the quirks of how the game was programmed and they are easy to test and fix as you test the maps.

You can rearrange the dungeons pretty considerably and change which items are in which dungeons, etc. It's been a fun project the past week or so. When paired with Zelda Tech to edit the overworld, you have yourself all the tools you need to make a strong vanilla hack.

GreatSchicksal882019-04-09Version 0.1

Good editor that does almost everything you ask for. There is only one thing I can think of that it can't do and this is: make use of the extra room layouts which are shown as garbled graphics.

This isn't actually layout data. It is the data that is used to build the columns used in the layouts. Those are stored right behind the room layouts. Moving those away and repoint them to the free space at 0x16C5A would open up 20 more room layouts (the last 2 are staircase layouts which you also can't edit with Dungeon Master) and more space to build columns.

Sadly Dungeon Master expects this data at the original address, so if you move and repoint it, the game would work fine, but Dungeon Master would show garbled room layouts or crash, making it very hard to build dungeons with it.

I hope this get's included in a future update at some point. Support editing the columns or actually read the pointers for the columns at 0x16714 instead of always looking at the original place, which would be used by the additional layouts and crash Dungeon Master or show nonsense.

If you don't intend to have more variety than the original game had, this editor is perfect. Otherwise you need to use a hex editor.

Good EditorDogeritos2015-02-04Version 0.1

This editor really makes making a full scale hack, easy. This program is so simple, just about anyone can use it (for its basic features, that is). Intermediate hackers can take advantage of this program as well. All on all, I'd recommend this program, all the way.