GuestLog in

HatZen08
Greetings.
I am a big fan of Final Fantasy 6. Unfortunately, it was rushed for sale and doesn’t show its true potential. As a hobby, I do small improvements to this game. It is my tribute to this wonderful classic game.
If you want to report bugs, you can post them in the forums:
If you want to give feedback about the hacks or the dual patcher, the recommended way is to submit a review.
If you want to contact me, you can send me a PM. Please, try to be clear and objective.
28 Hacks
| Title | Description | Author | Category | Version | Date |
|---|---|---|---|---|---|
| Rewards Display | The Colosseum system is based on a duel between a opponent and a character. To participate in the du... | HatZen08 | Improvement | 1.1 | 12 February 2017 |
| Three Slots | With the exceptions of the [i]mimic[/i] and the [i]freelancer[/i] job, all jobs only have one custom... | HatZen08 | Improvement | 1.0 | 28 March 2016 |
| Final Fantasy V: Strategic Battle patch | [b]Strategic Battle patch[/b] The hack changes the job system. All jobs, without exception, only ... | HatZen08 | Improvement | 3.1 | 12 November 2014 |
| Custom Tools | Unlike regular commands, the command [i]Tools[/i] don't load the attack data from a data table. Inst... | HatZen08 | Improvement | 1.0 | 11 June 2014 |
| Synchronized Palettes | Final Fantasy 6 has 22 characters with battle animations who can be usable in battle. Unfortunately,... | HatZen08 | Improvement | 1.0 | 26 March 2014 |
| Fixed Regen | The patch is an alternative for the damage algorithm for [i]regen[/i], [i]poison[/i], [i]seizure[/i]... | HatZen08 | Improvement | 1.0 | 07 March 2014 |
| Even Gauge | In Final Fantasy 6, the Action Gauge is used to determine the turn of monsters and characters in bat... | HatZen08 | Improvement | 1.1d | 12 February 2014 |
| Eternal Veldt | The main concept of the patch is to use random battles instead of fixed battles in the world maps. T... | HatZen08 | Improvement | 1.0 | 30 December 2013 |
| Guest Adder | Final Fantasy 6 has a maximum of 14 permanent characters. This patch adds two guest characters to th... | HatZen08 | Improvement | 3.2 | 16 December 2013 |
| Imbued Magic | The magic system in Final Fantasy 6 is overpowered. A single character can learn all available spell... | HatZen08 | Improvement | 1.1 | 16 October 2013 |
| Rage and sketch expansion | Enemies have two moves associated with the [i]Rage[/i] command and two moves associated with the [i]... | HatZen08 | Improvement | 1.0 | 29 June 2013 |
| Learnable Rage | The patch changes the way to learn [i]rages[/i]. In the end of a successful battle, if Gau is presen... | HatZen08 | Improvement | 1.0 | 12 June 2013 |
| Extra Mimic Slot | In the status screen, Gogo can set three commands from a list. Unfortunately, the [i]mimic[/i] comma... | HatZen08 | Improvement | 1.0 | 26 May 2013 |
| Unlimited Espers | Characters can summon [i]Espers[/i] in battle. Every [i]Esper[/i] is associated with a unique spell.... | HatZen08 | Improvement | 1.0 | 19 May 2013 |
| Half Health Warning | The [i]near death[/i] status is set when the character is below 1/8 of his maximum HP. Unfortunately... | HatZen08 | Improvement | 1.0 | 01 May 2013 |
| Final Fantasy 6:Strategic Battle | The main goal of the [i]Final Fantasy 6:Strategic Battle[/i] patch is to give the player more strate... | HatZen08 | Improvement | 2.1 | 19 April 2013 |
| Imitation Art | This patch randomly changes Gogo's sprite in battle. In the start of any battle, Gogo's sprite is ra... | HatZen08 | Improvement | 1.0 | 15 March 2013 |
| Always Sprint | The [i]Sprint Shoes[/i] relic allows to walk faster in towns and dungeons. Unfortunately, one relic ... | HatZen08 | Improvement | 1.0 | 12 March 2013 |
| Automatic Healing | After every battle, all injuries should be healed for the next battle. All negative status should be... | HatZen08 | Improvement | 1.0 | 02 March 2013 |
| Antimagic Field | In Magic Tower, the game forces the use of the [i]Magic[/i] command. With few exceptions, the majori... | HatZen08 | Improvement | 1.0 | 20 February 2013 |
| Step Dance | When the user is under the effect of the [i]Dance[/i] command, his actions are randomly chosen based... | HatZen08 | Improvement | 1.0 | 13 February 2013 |
| Resilient Morph | The Morph command is a unpractical ability. The morph duration is increased based on the MP points g... | HatZen08 | Improvement | 2.2 | 07 February 2013 |
| Fair Hit | Final Fantasy 6 has a battle system. It uses a hit system to determinate if an attack hit or miss in... | HatZen08 | Improvement | 1.1 | 11 January 2013 |
| Equipable Umaro | Unlike others characters, Umaro can't equip items. Because of it, he lacks versatility. This patc... | HatZen08 | Improvement | 1.0 | 07 January 2013 |
| True Duel | The Colosseum allows a duel between two opponents. Unfortunately, you can't give commands to your ch... | HatZen08 | Improvement | 1.0 | 03 January 2013 |
| Lucky Slot | In the original game, the [i]slot[/i] command has many flaws. The reels have a rigged mechanism and ... | HatZen08 | Improvement | 2.0 | 05 December 2012 |
| Runic Forever | Runic is a defensive ability which can nulls specifics attacks. It will make the attack harmless to ... | HatZen08 | Improvement | 1.0 | 13 November 2012 |
| Sword Tech Ready Stance | The command [i]Sword Tech[/i] is a charge up ability. After the [i]Sword Tech[/i] command is selecte... | HatZen08 | Improvement | 1.1 | 05 November 2012 |
0 Translations
1 Utility
| Title | Description | Author | Category | Version | Language | Date |
|---|---|---|---|---|---|---|
| Dual Patcher | Dual is a patcher designed for the dynamic management of multiple patches in a single target file. I... | HatZen08 | Patching | 1.0 | English | 13 May 2014 |
0 Documents